Eagles & Gators (Compute's Gazette)
This is an intense two-player action game, where a battle between air and sea is fought between eagles and gators. The battle continues until a victor is able to push one side off the screen.
The article for this game can be found on page 53 of Compute's Gazette Issue 39 (September 1986)
Why TAS This Game?
The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 89th TAS from this series.
This magazine is very memorable. it is one a few games where the emulation of 16 sprites occurs. If I remember, I quickly tried typing this game in so that I can see what the deal was with seeing the impossible, as the C64 was only capable to showing 8 sprites at a time.
Game Difficulty and Ending
The only difficulty is a speed selection, which allows the game to run faster. In terms of optimizing it, the Eagles are the first animal to be able to get to the line...which ends inputs after the first grab. After that...the game coasts to the end, because the constant push of the eagle.
Effort In TASing (Not BOTed)
This is a PVP game. I have dreaded this moment ever since I started building out this collection of Compute's Gazette games. What drives me to submitting this, is completing the collection...it's an OCD issue.
Human Comparison
Darkman425: Claiming for judging.
Darkman425: Something I wanted to check was to see if it was possible to swap over to the left most gator on the bottom player's side as it's the first entity to touch the middle line. Unfortunately, the combination of inputs not being polled fast enough and the bottom player's position being too far away on a fast game to reach the left gator before it bounces away makes that strategy unavailable at high game speeds. It's also worth noting that the top player controlling the eagles only needs to move their position once to get the ideal first eagle needed to get a win without further inputs by either side even on the fastest game speed. So as far as I can tell the other options are simply slower in this case in terms of game completion and input times. Nice work!
Accepting to Standard.
despoa: Processing...