Submission #9591: eien86's NES Lunar Pool "maximum friction" in 30:47.47

Nintendo Entertainment System
(Submitted: Lunar Ball)
maximum friction
(Submitted: maximum friction)
(Submitted: Lunar Ball (J) [!].nes J)
Bizhawk 2.10 (Core: QuickerNES)
111031
60.0988138974405
6791
PowerOn
aa5c574a4743991a3523dfd78a39d782bede262a
Submitted by eien86 on 3/22/2025 2:52 PM
Submission Comments

Introduction

I SWEAR I AM DONE NOW.
Ok, in my previous movies there were people both here and in youtube asking for a max friction movie. I guess they thought I wouldn't pay attention, but I just cannot escape a challenge. Also squeeze the last drop of juice from my bespoke bot.
So. Max friction. It's a different challenge because many more strikes are necessary to score all balls and each one of them becomes more fine-grained.
Since the exploration space is much larger in this case, I had to adopt some additional heuristics to make it work. The most important of them being: use only the most powerful shot (and just in case allow for one or two lighter ones).
See #9499: eien86's NES Lunar Pool in 22:53.62 for a detailed explanation of the TASing process for this game.

Software + Hardware

Rom Information

  • Name: Lunar Ball
  • ROM: Lunar Ball (J) [!].nes
  • SHA1: AA5C574A4743991A3523DFD78A39D782BEDE262A
  • MD5: 26F1B77980A216767EA63C41397476E5

Emulator

  • EmuHawk 2.10 (Core: QuickerNES)

Routing Bot

  • Bot: LunarBot
  • Routing Core: QuickerNES
  • Platform:
    • 2 x AMD Epyc 7763 (128 cores, 256 threads) + 512Gb RAM
    • Exploration Rate: ~16k shots/s
Last Edited by eien86 1 day ago
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