Table of contents
Introduction

I SWEAR I AM DONE NOW.
Ok, in my previous movies there were people both here and in youtube asking for a max friction movie. I guess they thought I wouldn't pay attention, but I just cannot escape a challenge. Also squeeze the last drop of juice from my bespoke bot.
So. Max friction. It's a different challenge because many more strikes are necessary to score all balls and each one of them becomes more fine-grained.
Since the exploration space is much larger in this case, I had to adopt some additional heuristics to make it work. The most important of them being: use only the most powerful shot (and just in case allow for one or two lighter ones).
See #9499: eien86's NES Lunar Pool in 22:53.62 for a detailed explanation of the TASing process for this game.
Software + Hardware
Rom Information
- Name: Lunar Ball
- ROM: Lunar Ball (J) [!].nes
- SHA1: AA5C574A4743991A3523DFD78A39D782BEDE262A
- MD5: 26F1B77980A216767EA63C41397476E5
Emulator
- EmuHawk 2.10 (Core: QuickerNES)
Routing Bot
- Bot: LunarBot
- Routing Core: QuickerNES
- Platform:
- 2 x AMD Epyc 7763 (128 cores, 256 threads) + 512Gb RAM
- Exploration Rate: ~16k shots/s