(I'm not going to provide a temp encode, but this submission looks virtually identical to the current publication)
Game objectives
- Emulator used: Bizhawk 2.9.1
- Primary objective: speed
- Uses deaths and warps to save time
- Gets the normal ending (the fastest way to complete the game, "any%")
Game mechanics and resources
https://kb.speeddemosarchive.com/Mighty_bomb_jack_(nes) (game mechanics, item descriptions, endings, version differences and routing)
https://www.vgmaps.com/Atlas/NES/MightyBombJack-Pyramid.png (level layout for the whole game)
Comments
While working on #9562: ktwo & SpaceColonizer's NES Mighty Bomb Jack (USA) "best ending" in 10:33.61, I found a few tiny improvements that also applied to the any% run. This submission implements these findings (5 frames) and I also found one more frame while trying to get the movie to sync:
- 2f in 14-E - falling to the floor faster on the left side
- 1f in 15-E - landing earlier on the left column
- 1f in 16-E - increase fall speed to exit the inner structure faster (this is the improvement that doesn't come from the work on the best ending)
- 2f in the King's room - trajectory change of the jump down to the King's enclosure (and then landing on the floor 1f faster)
Credits
I have worked alone on this improvement, but the vast majority of inputs remain unchanged from the previous submission. Hence the co-authorship.
DrD2k9: Claiming for judging.
DrD2k9: Accepting as improvement to #9562: ktwo & SpaceColonizer's NES Mighty Bomb Jack (USA) "best ending" in 10:33.61