Submission #9563: ktwo & SpaceColonizer's NES Mighty Bomb Jack (USA) in 05:59.41

Nintendo Entertainment System
baseline
(Submitted: Any%)
(Submitted: Mighty Bomb Jack (USA) )
Bizhawk 2.9.1
21600
60.0988138974405
55295
PowerOn
ktwo
(Additionally: SpaceColonizer)
afa6d274a86d33cfb519515061704af3
MovieOrigin .fm2 version 3
emuOrigin FCEUX version 20606
microphone 0
FDS 0
NewPPU 0
RAMInitOption 0
RAMInitSeed 16302


			
Submitted by ktwo on 3/4/2025 2:36 PM
Submission Comments
(I'm not going to provide a temp encode, but this submission looks virtually identical to the current publication)

Game objectives

  • Emulator used: Bizhawk 2.9.1
  • Primary objective: speed
  • Uses deaths and warps to save time
  • Gets the normal ending (the fastest way to complete the game, "any%")

Game mechanics and resources

https://kb.speeddemosarchive.com/Mighty_bomb_jack_(nes) (game mechanics, item descriptions, endings, version differences and routing)

Comments

While working on #9562: ktwo & SpaceColonizer's NES Mighty Bomb Jack (USA) "best ending" in 10:33.61, I found a few tiny improvements that also applied to the any% run. This submission implements these findings (5 frames) and I also found one more frame while trying to get the movie to sync:
  • 2f in 14-E - falling to the floor faster on the left side
  • 1f in 15-E - landing earlier on the left column
  • 1f in 16-E - increase fall speed to exit the inner structure faster (this is the improvement that doesn't come from the work on the best ending)
  • 2f in the King's room - trajectory change of the jump down to the King's enclosure (and then landing on the floor 1f faster)

Credits

I have worked alone on this improvement, but the vast majority of inputs remain unchanged from the previous submission. Hence the co-authorship.

DrD2k9: Claiming for judging.
Last Edited by DrD2k9 4 hours ago
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