Submission #9550: Rxser's Flash Trollface Quest in 01:59.14

Adobe Flash
Trollface Quest
libTAS 1.4.6 // ruffle-nightly-2024-12-15
5957
50
2474
PowerOn
trollface-quest-1.swf
2dce9e0c8b9f4110942eb72e2f1c5947
-g gl --no-gui
https://www.trollquests.com/games/trollface-quest-1/ (Coolbuddy version)
MD5: 15a9fe9f428a3b26a31672f70ec6308a

			
Submitted by Rxser on 2/26/2025 6:18 PM
Submission Comments

Introduction:

  • Ah yes, "Trollface Quest" is one of my childhood games as a lot of famous Youtube channels has their playthroughs of it back in the day. Anyways, "Trollface Quest" is a lot similar to the "Impossible Quiz" series as the answers are completely ridiculous and unimaginable with references mixed in.

Objectives:

  • Beat the game as fast as possible
  • Uses out-of-bounds exploits (No menu exploits)

Casual Walkthrough:

Routing:

  • Most of this game is trivial. So, I'll explain what's different below.

Level 3:

  • This is the first time we select something offscreen. The goal is to make it to the restroom. The men's room is locked and the game forces you to stay out of the female's room. The key kills you and so does urinating on the plant. By flipping the female triangle upside down, you can enter the restroom.
  • Usually when there is an item on screen, there's a delay from the black screen transition. Performing the correct solution takes 2 mouse clicks with the transition delay. However, selecting the door offscreen takes one click with no delay. Basically, it does the solution instantly.

Level 11:

  • Most offscreen solutions are explained by Level 3 and 13. Win button is offscreen. 1 click is better than 2 clicks.

Level 12:

  • I thought this level was going to be the hardest to TAS due to the maze walls. I was wrong. I can warp the mouse to the Trollface and then onto the next level button. Sadly, the button isn't off screen.

Level 13:

  • I complete this level instantly due to the next level trigger being offscreen. (Clicking the blocks instead of waiting)

Level 16:

  • If you're wondering why the re-record count is high, this is why. I basically had to guess/assume where the button was offscreen because it was farther away than usual and libTAS couldn't really show anything offscreen. But, yeah. Same thing as level 13.

Level 18:

  • Jumping is slightly faster than walking. Therefore, I try to jump wherever I can which is one beginning jump to save time. I can't jump after the 3rd pit or else, I'll get whacked by an offscreen chainsaw.
  • Every level after is trivial.
Last Edited by Rxser 3 days ago
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