Submission #9544: eien86's NES Lunar Pool "minimum strikes" in 58:24.00

Nintendo Entertainment System
(Submitted: Lunar Ball)
minimum strikes
(Submitted: minimum strikes)
(Submitted: Lunar Ball (J) [!].nes J)
Bizhawk 2.10 (Core: QuickerNES)
210586
60.0988138974405
6416
PowerOn
aa5c574a4743991a3523dfd78a39d782bede262a
Submitted by eien86 on 2/23/2025 8:35 PM
Submission Comments

Introduction

See [6368] NES Lunar Pool by eien86 in 22:53.62 for a detailed explanation of the TASing process for this game.
See [6398] NES Lunar Pool "no friction, minimum strikes" by eien86 in 1:33:39.68 for an explanation on the "minimum strikes" category.
The only category I had left to submit. This movie attempts to finish the game with the least amount of strikes while having normal friction. Here is a table comparing the number of strikes in this movie vs. the any% one.
        Strikes
Round This  Any%   Diff
1	3	4	-1
2	2	3	-1
3	2	4	-2
4	3	4	-1
5	2	3	-1
6	2	4	-2
7	2	3	-1
8	2	4	-2
9	2	5	-3
10	2	5	-3
11	2	3	-1
12	2	3	-1
13	3	4	-1
14	3	4	-1
15	2	3	-1
16	3	6	-3
17	2	5	-3
18	3	3	0
19	3	4	-1
20	2	2	0
21	3	4	-1
22	3	3	0
23	3	5	-2
24	3	4	-1
25	2	4	-2
26	3	6	-3
27	2	4	-2
28	2	3	-1
29	1	2	-1
30	2	4	-2
31	3	5	-2
32	2	3	-1
33	3	6	-3
34	3	4	-1
35	2	4	-2
36	3	4	-1
37	2	3	-1
38	2	5	-3
39	4	6	-2
40	3	4	-1
41	3	5	-2
42	3	4	-1
43	3	4	-1
44	2	4	-2
45	3	6	-3
46	3	5	-2
47	3	5	-2
48	3	4	-1
49	3	4	-1
50	3	4	-1
51	3	4	-1
52	3	4	-1
53	3	4	-1
54	3	4	-1
55	3	4	-1
56	3	5	-2
57	3	5	-2
58	3	4	-1
59	3	5	-2
60	4	6	-2
	158	249	-91
Ok, so I thought I was done with this game but some people started asking for max friction, so I guess I'll give that category a chance sometime soon.

Software + Hardware

Rom Information

  • Name: Lunar Ball
  • ROM: Lunar Ball (J) [!].nes
  • SHA1: AA5C574A4743991A3523DFD78A39D782BEDE262A
  • MD5: 26F1B77980A216767EA63C41397476E5

Emulator

  • EmuHawk 2.10 (Core: QuickerNES)

Routing Bot

  • Bot: LunarBot
  • Routing Core: QuickerNES
  • Platform:
    • 2 x AMD Epyc 7763 (128 cores, 256 threads) + 512Gb RAM
    • Exploration Rate: ~16k shots/s

CoolHandMike: Claiming for judging.
CoolHandMike: Well done tas that shows off how a player bot would beat the game optimally with a minimum of strikes. Enjoyed how unlikely many of these boards were solved in such a small amount of strikes. This submission gives a different enough experience from the closest submission where there is minimum strike but no friction to warrant acceptance.
Accepting to Alternative "minimum strikes".
Great job!
Last Edited by CoolHandMike 15 days ago
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