Game objectives
- Emulator used: Bizhawk 2.9.1
- Primary objective: speed
- Uses deaths and warps to save time
- Gets the best ending
- Uses the U-version, which requires a different routing than a best ending run of the J-version
Temp Encode
Game mechanics and resources
https://kb.speeddemosarchive.com/Mighty_bomb_jack_(nes) (game mechanics, endings, version differences and routing)
https://www.vgmaps.com/Atlas/NES/MightyBombJack-Pyramid.png (level layout for the whole game)
Run comments
This appears to be the first TAS of the U-version to get the best ending, but there have been a few real-time speedruns in this category. This TAS follows the real-time route with a few tweaks, such as which mighty coins to collect and there are also many room solutions that can be played slightly differently in a TAS setting.
There are a lot of different options when it comes to the routing. For more information about some of the considerations that have gone into it, the interested reader is referred to the resources linked to above.
Credits
This TAS uses a lot of inputs from #8874: SpaceColonizer & ktwo's NES Mighty Bomb Jack in 05:59.51 and an unpublished draft of a best ending TAS for the J-version, also done by 'SpaceColonizer'. Hence the co-authorship, even though I ('ktwo') have worked alone on this particular TAS.
eien86: Claiming for judging.