Submission #9347: MUGG's GB The Smurfs in 08:41.99

Game Boy
The Smurfs
Bizhawk 2.9.1
31177
59.7275005696058
5846
PowerOn
Smurfs, The (UE) (V1.0) (M4) [!].gb
USA/EUR v1.0
Submitted by MUGG on 10/17/2024 8:43 PM
Submission Comments

Objectives

  • Plays on hardest difficulty
  • Takes damage to save time
  • Uses warps (glitch warp in Act 1)
  • Genre: Platform
  • Bizhawk 2.9.1 (Gambatte core)

About the run

This run was started after some improvements became known over the past few months, most notably the fact that you could stand on the sides of the hot pot in Act 12 without taking damage, as I pointed out in December 2023.
The run is slower than the current published run by 00:03.95 seconds, losing 216 frames due to the added BIOS screen and slightly more transition lag but gaining 20 frames in gameplay. This run, like the previous run, is again slower than the run it obsoletes.
Even though I suggested in the previous run's submission text that optimizing for faster in-game time is an option (ignoring lag and additional time spent on the score tallying screen), I opted against it in this run, optimizing for fastest realtime instead.
The previous run which was created on Bizhawk 2.2 without BIOS, was resynced to Bizhawk 2.9.1 with BIOS (playing in GBC mode). That version can be downloaded here. Then, improvements have been added to that resynced run and a few stylistic choices changed. Acts 7, 8 and 10 are unchanged.
Monochrome palette was used because it is closest to the original Game Boy's color and I don't like most other palettes.

Improvements

Act 5

I dodged a spider instead of taking damage which gained a few frames but most of the time save was lost on bad spider and hedgehog patterns. 2 frames saved.

Act 6

In the first room, 1 lag frame was removed and 2 additional frames were saved by a better jump at the end. 3 frames saved.

Act 8 and 9 title screens

Oddly, the previous run needed to use input "start, nothing, nothing, start" for these title screens whereas any other level accepted "start, nothing, start". However, after resyncing the run to the newer Bizhawk, these two title screens now also accepted "start, nothing, start". I will count this as 2 frames saved.

Act 9

Slightly changed the beginning in an attempt to remove the lag frame or otherwise optimize movement but it didn't lead to a time save.

Dragon

Slightly optimized movement after delivering the first hit, which saved one pixel but it didn't lead to a time save.

Act 12

23 frames were saved by abusing the fact we could touch the sides of the hot pot without taking damage. However, a star had to be collected which loses 10 frames on the score tallying screen. I tested a few alternative routes through the level as well as trying to dodge the star but it didn't lead to a better solution. 13 frames saved.

Gargamel

I found that you could save 1 frame by having the nut fall down at a more rightward x position, which allowed to hit Gargamel 1 frame sooner than previously. 1 frame saved.

Mysterious 1 frame

Although I saved 21 frames, this run is only 20 frames faster than the "resynced run without improvements" linked above. I'm not sure where the frame was lost. It's possible it was lost in additional transition lag.

Closing words

Thanks for watching.
Last Edited by MUGG 6 hours ago
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