Submission #9331: KingKappa's GBC Super Mario Bros. Deluxe "warps" in 04:57.53

Game Boy Color
warps
(Submitted: warps)
(Submitted: Super Mario Bros. Deluxe (J) [C][!].gbc )
BizHawk 2.9.1
17819 (cycle count 623967185)
59.88961020121595
2108
PowerOn
Submitted by KingKappa on 10/5/2024 2:24 AM
Submission Comments
Super Mario Bros. Deluxe is a 1999 remake of the classic NES title, released for the Game Boy Color. This movie aims to complete the game as fast as possible, using warps to skip sections of the game. This movie is a 17 frame improvement over my previous publication; I saved 15 frames in 1-2, 1 frame in 4-1, and 1 frame in 4-2.

Emulation Details:

  • Emulator: BizHawk 2.9.1
  • Core: Gambatte
  • BIOS: Official Nintendo BootROM
  • ROM Checksum: 94466f48d8b4f811608ce8641de5f82315cd60b5

Level-by-Level Breakdown:

1-2: My mushroom grab was slightly unoptimized, so I fixed that here. I discovered that a crouch jump to avoid the third koopa is slightly faster than breaking the block and jumping, because Mario's head stays inside the block longer, so he gets pushed farther. I also figured out that by jumping to the fire flower block a few frames later, you can jump sooner when you land, ultimately saving a little time.
4-1: It turns out my last TAS didn't have an optimal subpixel while grabbing the flagpole, I have corrected that error here and saved 1 frame.
4-2: In the warpzone, I pressed l+r off of the vine instead of just holding r, which saved 1 frame.
Suggested Screenshot: Frame 17808

Darkman425: Claiming for judging.
Darkman425: Replacing the input file with one having the correct cycle count.
Darkman425: Sorry for missing this. Replaced the input file with an improvement by the author with the fixed cycle count. The improvements look good to me.
fsvgm777: Processing. McBobX is handling the encodes for this one.
Last Edited by fsvgm777 on 10/13/2024 1:33 PM
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