Submission #9233: Spikestuff's DSi Dragon's Lair "Arcade Mode" in 11:36.82

Nintendo DSi
Arcade Mode
(Submitted: Arcade Mode)
(Submitted: Dragon's Lair (USA).nds )
BizHawk 2.9.1
41688
59.82609828808082
1958
PowerOn
This run uses the DSi version of the game, not the cartridge version.
			
Submitted by Spikestuff on 8/15/2024 3:30 PM
Submission Comments
So, I need a break. All this Myst is insane, so instead I decided to do some Dragon's Lair.
I mean after all-- the old Sega CD submission is actually viable to be rejudged... on the grounds of the next BizHawk release, cause updated core.
Anyways, The DS version-- huh, what's that?
The Arcade release from 1983 has 74 releases?
slowly fading out of existence
croaked voice into existence
The DS version has two available releases, Arcade and Home.
Arcade is as is to the original release, it has everything you want... Home is "and more".
And because this title is brutal, I put it on hardest for tighter timings.
The game manual refers to the modes in title case, so that's why it's branched as such.

eien86: Claiming for judging.

eien86: Unclaiming, since I cannot personally determine "Arcade" mode is not contained fully inside "Home" mode. I'll leave this to somebody more experience with the game

DrD2k9: Claiming for judging.
DrD2k9: Initially I was on-board with Arcade mode standing along side Home as a separate publication due to the differences in room sequence, thinking that these routes were coded to be different. But after some discussion among staff, it appears that the differences in routing between this run and the published Home mode run result from 2 main factors:
1) The Home mode has an additional gameplay scene (The Drawbridge), as well as some extended animations.
2) RNG - The sequence of rooms being randomized in order to provide replay value to casual players.
3-ish) As a note: per Spikestuff, there is another difference between the 2 modes. In Home you repeat the section you screwed up, in Arcade you move on (and be forced to come back to it later). But this doesn't impact the TAS as rooms aren't done wrong.
So in theory, it could be possible to find an RNG seed that would yield a room sequence for Arcade mode that matched the sequence for Home mode. This means that the entirety of Arcade mode is seen in the already published Home mode. As such, this submission can't be accepted for publication based on current policies; but it's a good run for Playground.
Last Edited by DrD2k9 9 days ago
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