Submission #922: Atma's GBA Castlevania: Aria of Sorrow in 27:45.57

Game Boy Advance
baseline
(Submitted: 0999 - Castlevania - Aria of Sorrow (U).gba USA)
VBA-rr
99934
60
18897
Unknown
Submitted by Atma on 12/26/2005 12:02 AM
Submission Comments
Recorded with vba rerecording versions 10/15
Goals of this movie:
  • Aims for fastest time
  • takes no damage
  • manipulates luck
  • abuses programming errors
For my first TAS, I thought I'd give this game a shot, I had played it a few times prior and had enjoyed it a ton, and saw that there wasn't a TAS for it, so after a bit of checking and discussing, I decided to do one.
I decided to not take any damage in it since there are only about 3 main places where taking damage actually saves times:
  1. In the Study where the 4 Bone Pillars are stacked on each other
  2. On the way back through the Study after beating the Great Armor and getting the Malphas soul
  3. In the Underground Passageway, in the room with the Needles, getting hit speeds up your fall vs just floating down.
The programming error abused was an edge-of-ledge thing, where if you're jumping and dont quite have enough height (just shy of getting there normally) if you're on the edge of the ledge you can get bumped up. Not using this would have you trecking around the castle to get the Undine soul so you can walk on water to get to the Clock Tower. by using this I was able to skip getting the Flying Armor soul, not to mention a decently sized portion of the castle.
The Great Armor soul was used a couple of times to help me manipulate a beneficial soul drop (or enemy movement), such as Killer Mantle and Red Minotaur. The Black Panther soul was similarly used to help me manipulate Julius into an attack pattern that left him open to assualt.
I think that's it :)
Thanks go out to Zurreco, TNSe, Nrg, and anyone else who helped that I'm forgetting :)

Bisqwit: Allocating into the encoding queue.
Last Edited by on 1/1/2022 6:13 PM
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