Submission #9217: Migu, bobbybob, Sharkey91, Really_Tall, Adeal & Rupa's DS Super Mario 64 DS in 05:37.23

Nintendo DS
baseline
(Submitted: Super Mario 64 DS [U] (1.0).nds USA 1.0)
DeSmuME 0.9.9
20175
59.82609828808082
439841
PowerOn
Migu, bobbybob, Sharkey91, Really_Tall, Adeal
(Additionally: Rupa)
Submitted by Migu on 8/6/2024 8:24 PM
Submission Comments
Super Mario 64 DS is a remake of the original Super Mario 64. It features 30 new stars, redesigned courses, 4 unlockable characters and a complete visual overhaul.

Game objectives

  • Emulator used: DeSmuME 0.9.9
  • Advanced Bus-Level Timing OFF and Dynamic Recompiler OFF
  • Aims for fastest time
  • Uses death to save time
  • Takes damage to save time
  • Major skip glitch
  • Heavy glitch abuse
  • Genre: Platform

General comments

This run is an improvement of 5.05 seconds (302 frames) over the previous published run. The main improvement is a faster way of performing 1 star door skip, and there are also improvements in the Goomboss stage and entering the castle.
Read the previous submission notes and the game resources page for information about the glitches and route used.

Stage by stage comparison

StageFrames SavedAccumulated Frames Saved
Castle Grounds44
1 Star Door Skip 1122126
Goomboss Battle50176
1 Star Door Skip 2126302

Stage by stage comments

Castle Grounds

Migu optimized the fall after the clip and landed closer to the door, saving 2 frames. Rupa found that it was faster to do a jump before long jumping to the door, saving another 2 frames.

1 Star Door Skip

Bobbybob suggested a previously failed idea, to land in the door after clipping, which would remove the need for a ground pound to land on the seam. This requires clipping with a more specific angle and speed, but Migu found a way to do it with a backwards sideflip. Rupa and Migu also optimized the movement before starting the sideflip for both of the times 1 star door skip is performed. Rupa found that after the clip, it was possible and faster to jump to the railing and do an out-of-bounds midair double jump to the door. This was TASed by Migu with the new landing position from the clip.

Goomboss Battle

Rupa optimized the pole climb by doing another jump off the pole and hitting the top wall to instantly get 73728 speed directed back at the pole. He also found minor optimizations before and after the pole, saving 50 frames in total.
Suggested screenshot: frame 13828

eien86: Claiming for judging.

eien86: This movie improves on the current one ([6064] DS Super Mario 64 DS by Sharkey91, Really_Tall, bobbybob, Adeal, Migu & Rupa in 05:42.28) by slightly more than 5 seconds. A very entertaining watch, visibly optimized to an extreme, and with plenty of positive feedback. I quote one comment from the youtube video:
Quoting [twipplo]
even with so many glitches, including blj pacthed, sm64ds players weren’t stopped from beating the game just as fast as the original
Not much more to add, excellent work. Accepting to Standard.
Encoder: I based my judging on the authors' encode, after Spike confirmed this movie sync'd.

Spikestuff: Processing...
Last Edited by Spikestuff on 8/19/2024 5:38 PM
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