This game is Mega M... No, Rokko Chan.
Note: This game has a clear time submission feature. This TAS will not show that screen because the input ends before the ending, but you can change the input file to show that screen. i don't know if you can submit a clear time via libTAS, but DO NOT TRY TO SUBMIT IT.
Game objectives
- Emulator used: libTAS 1.4.5 + ruffle-nightly-2024_01_16
- Beat the game as quickly as possible
Game description
This game is a Mega Man-ish Flash action game created by King.
It's like a girl's version of Mega Man.
All pixel art is original and not pre-existing. It took about 2 years to produce and is quite complete.
All pixel art is original and not pre-existing. It took about 2 years to produce and is quite complete.
You can play it here: https://king-soukutu.com/flash/rokko.html
How to Play this game / TAS
This game is divided into 5 swf files.
Please place it as follows:
rock_project_ruffle.swf swf ├─ data_enemy.swf ├─ data_object.swf ├─ data_sound.swf └─ data_system.swf
Then load rock_project_ruffle.swf.
References
I used the RTA in this video as a reference.
YouTube: LordVicious / Rokko Chan Speed Run - 20:50 (In-Game Time)
NicoVideo: いっくん / 続・ロッコちゃんのRTAに挑戦! 22:00
YouTube: LordVicious / Rokko Chan Speed Run - 20:50 (In-Game Time)
NicoVideo: いっくん / 続・ロッコちゃんのRTAに挑戦! 22:00
Comments
Following the RTA, the bosses are defeated in the following order: Volcano Man, Forest Man, Jet Man, Rolling Man, Lightning Man, and Hockey Man.
This order of destruction is also the order of weakness of the boss.
This order of destruction is also the order of weakness of the boss.
The boss has 28 HP, and if you hit its weak point, it will lose 3 HP. So, if you leave at least 9 shots, you can easily defeat him.
Other comments
Many boss actions are chosen with RNG, but I haven't figured out how to manipulate them.
InfoTeddy: Claiming for judging.
InfoTeddy: Unclaiming.
feos: Claiming for judging.
feos: Replacing with an improvement, and fixing the platform.
feos: Accepting.
fsvgm777: Nevermind, got it to sync now. Processing.