Power Rangers Time Force for the Gameboy Color sees the 5 (or in the case of this run, 3) power rangers traverse through 8 unique levels, tackling bosses whose names vary in creativity along the way. This TAS expands on many techniques discovered in user MamaLuigiMomsLotsaSpaghetti's movie from last year, using the red, yellow and newly joined pink rangers' differing stat distributions to beat the game as fast as possible while encountering a fair share of newfound oddities throughout the journey, including but not limited to:
- attacks arbitrarily dealing a whole unit more of damage than usual
- frame perfect pauses to skip through screen transitions quicker
- hitting enemies by pressing down
- abusing strange platform behaviour to obliterate bosses before they get the chance to breathe
- manipulating wall-jump momentum by punching to turn into a rainbow spandex elevator
- ghost worm
- tip-toeing on toxic waste (i think?)
- turning off all sound to make the game run faster
Created using default bizhawk settings and roughly 47 seconds faster than previously published TAS.
nymx: Claiming for judging.
nymx: Replacing with a trimmed version and cycle count correction.
nymx: This is really good work. I'm really surprised to see around 1 minute and 40 seconds cut from [5265] GBC Power Rangers Time Force by MamaLuigiMomsLotsaSpaghetti in 20:00.23. Everything looks great and congratulations on the improvements.
One comment about the sound. It may have been undesirable by some, but it is a technique to cutting time. I've seen where sound has lagged some games and the strategies used to eliminate it have been interesting to witness. This one may not be a surprise, but the WR runner uses this same trick...and there is nothing wrong with that.
despoa: Processing...