Submission #8769: Eric30s's SNES Shin Kidou Senki Gundam Wing: Endless Duel in 07:28.56

Super Nintendo Entertainment System
baseline
(Submitted: Shin Kidou Senki Gundam W - Endless Duel (Japan).sfc Japan)
BizHawk 2.6.1
26958
60.0988138974405
12586
PowerOn
Submitted by Eric30s on 12/5/2023 11:16 PM
Submission Comments
Kind of a shout out to feos because of a conversation on Discord. In a way because of that. I turned an 8 frame improvement into a 183 frame one. Just because I didn't realize the timer stopped with the last input.
So after messing around with the last input thing. I noticed I relied on Down B too much to start the combo. So I tried using standing A as a starter whenever possible. Which meant more damage faster. So I applied it to the rest of the run. Also whenver possible I used standing A into the super. Instead of Down B.
General Improvements: 183 frames or about 3 seconds. Better over all damage optimization. Epyon round 2 optimized for last input.
Note: I didn't record the credits and stuff this time. Just from power on to the start of the credits.

feos: Trimmed blank input at the end and cleared the branch (we don't put "fastest completion" in branch labels, we use a movie flag for that).

arkiandruski: Claiming for judging.
fsvgm777: Processing.
Last Edited by fsvgm777 on 12/29/2023 8:20 AM
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