Submission #8723: Merl_'s Flash 60 Seconds Burger Run in 00:50.00

Adobe Flash
baseline
(Submitted: 60secondsBurgerRun_600x400.swf gameshot.org)
libTAS 1.4.5
2500
50
243
PowerOn
Submitted by Merl_ on 11/10/2023 7:25 AM
Submission Comments
burgre
  • Emulator used: libTAS 1.4.5 + ruffle nightly 2023-08-28

Stage by stage comments

The first and second stage are trivial to optimize.
In stage three, I make sure to only land on one brick, since landing on two bricks at once loses a frame.
Stage four is trivial to optimize.
In stage five, I get to the bottom of the stage quickly by squeezing in between the spikes and the bricks. I bonk my head on the ceiling to cut my jumps short on the way back up.
Stage six is trivial to optimize.
In stage seven, I jump off the last brick late to end the in-game time early. It isn't possible to end inputs early here.

Other comments

I'm like 99% sure this TAS is completely optimized. I don't have anything interesting to say.

feos: Claiming for judging.
feos: Most of the gameplay is quicker than RTA, and due to ending the input before reaching the platform, it may be unclear how the last level compares, but I didn't notice any actual wasted time. Accepting.

despoa: Processing...
Last Edited by despoa on 12/5/2023 6:09 AM
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