Submission #8271: poco_cpp's PSX moon: Remix RPG adventure in 2:04:15.18

Sony PlayStation
(Submitted: Moon: Remix RPG Adventure)
baseline
(Submitted: Ps -Moon - Remix RPG Adventure.cue JPN)
BizHawk 2.8
446864
59.94005994005994
49483
PowerOn
Submitted by poco_cpp on 5/9/2023 11:31 AM
Submission Comments

Game objectives

  • Emulator tool: BizHawk-2.8
  • It is to see ending.
  • Aims for the fastest time
  • Manipulates Luck
  • Uses a Reset Sequence

For those who do not know about this game

moon is an RPG released on PS in 1997 and celebrates its 25th anniversary in 2022. At the time of its release, the game was much talked about for its catchphrase, "No more hero" and for its gameplay, which is an RPG but does not involve defeating monsters. Due to the dissolution of the developer Lovedelic, the game was not playable on hardware other than PS for a long time, but it was ported to Switch in 2019 and to Steam in 2021.

About this game

The objective of the game is to go to the moon and open the door. In order to go to the moon, it is necessary to raise the level to 22 and collect 5 rocket parts, which are the conditions for clearing the game. Many events have detailed conditions for their occurrence at different times and on different days of the week, and the real challenge in creating the shortest possible time to clear the game is to construct an efficient chart that takes these conditions into account.

Relationship between TAS and RTA

This game is a recent addition to the RTA despite being an older game. (Registration on speedrun.com was in 2020). The early RTA records were very much influenced by the in-game time TAS I created way back when. The RTA caused a record fight. It has improved dramatically compared to the early charts. Around January 2023, the record was about 2h19m, but by March it had shrunk to about 2h3m25s. Because of the nature of the game and the waiting time, the concept of charting is not very different between RTA and TAS, and the charts are similar. This TAS will be the record based on that latest chart.

General Tips

The stories that affect speed in running RTAs are summarized on speedrun.com. And this is also helpful information for TAS.

PS vs Steam

RTA WR is faster than TAS. This is largely due to the hardware, which has a very long load time on PS. This results in the shocking fact that RTA is faster! (The player who recorded 2h3m25s in RTA and the creator of this TAS is the same person, me.)

Glitch for RTA only

Lehman glitch is used in RTA but not in TAS. The Lehman glitch is that if you get Lehman's love first in a separate saved data, you can get Lehman's love immediately in the separate data. However, this does not make sense in TAS, where the measurement starts from the power-on state.

Commentary

Japanese, but we have created an explanatory video.

feos: Fixed movie header.
Darkman425: Thanks to both Spikestuff and feos for getting the sync issues I've had all sorted out. Now that I can confirm sync on my end, I can properly judge this lovely game's TAS.
Darkman425: I do apologize for how long it took for this game and submission to be properly judged. Tech issues do be like that sometimes.
Watching this submission reminded me how lovely and charming this game is. I definitely recommend checking out Moon for yourselves if you haven't experienced the game yet.
As for the TAS, the heart and stamina routing is very on point and tight even with the intentional waiting for the timed events. The RNG manipulation seems to be on point, especially on the fishing. While this seems slower than RTA the main time difference is that RTA uses modern ports that have reduced load times across the board. While this submission seems like it covers most of the content, I can assure you that there's a whole lot of content that doesn't get covered that can be shown off with a potential "all hearts" TAS in the future.
Accepting to Standard.

Spikestuff: Processing...
Last Edited by Spikestuff on 5/23/2023 2:15 AM
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