Castlevania

  • Akumajou Dracula
  • Action
  • Platformer

Publications

Simon is taking another shot at this castle, but feeling horrible for the destruction he caused last time, he is now trying to respect Dracula's property and leave the place untouched (even if his intention is to kill the count).
As a minimalist variation of a pacifist goal, this movie does not contain any destruction in the levels: candles and walls are left intact, items stay untouched, and no enemy is harmed — with the exception of the bosses, who are killed mercilessly with the help of the "critical hit" glitch.
With Simon sneaking by most enemies with no subweapons and only his leather whip, this ends up being quite a stealthy run.
eien86 & Challenger improve the previous run by 12.3 seconds, thanks to better optimization with the scroll glitch, a new route within the caves, better boss battles which allowed obtaining the orb early, and removal of lag frames.

Watch this run being played back on a real console.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.

Game Versions

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TypeNameTitle OverrideRegionVersionPlatformHashes
Unlicensed Castlevania (KC).nes U Konami Classic Special Version NES SHA1: 6864F4D6E8D151A4E7F2D6CAD72882887561B6D7
MD5: 1E1E452A83B23701119C70770CEA10C9
Good Castlevania (U) (PRG0) [!].nes U PRG0 NES SHA1: A31B8BD5B370A9103343C866F3C2B2998E889341
MD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC
Good Castlevania (U) (PRG1) [!].nes U PRG1 NES SHA1: 7A20C44F302FB2F1B7ADFFA6B619E3E1CAE7B546
MD5: 52EB3F7E2C5FC765AA71F21C85F0770E