the logical step to take now is working out how to bypass wall collisions
Yeah... but what if you could just walk through a wall and end skip the entire game...
So I was browsing speedrun.com out of boredom for the millionth time the other day and decided to check out the Kubo leaderboard to see if there had been any change after the TAS had been published. Unfortunately there had not been a new WR or something like that but the board had been split up into 'No OoB' and 'OoB' which instantly got me interested and made me start wondering if someone had found a solution to getting Kubo out the wall after screen warping to the gem room. But no, what had actually been discovered was something much more exciting.
Turns out there's a dodgy spot in the bottom wall of the first room that warps Kubo straight to the gem room, skipping the entire game. Perhaps this was just a way for the devs to test the end screen easily but it'd surely make more sense to just start the test run in the gem room or even on the end screen (idk I haven't used NESMaker before). Either way, it's just miraculous this gap in the wall even exists in the first place but also warps straight to the end of the game. Kubo just seems to be the game that keeps on giving.
To my frustration, the only spot that seems to exist in the first room is to the bottom right of Kubo, which attentive readers will know is the side Kubo can't diagonally walk to the right OR down so not only is time lost not being able to shave a corner but the glitch I've spent way too much time playing with can't even be included.
My only concern regarding the TAS is that it seems to tie the RTA wr('s) so there isn't much in the way of distinguishing this from a run anyone could do. Even if this never does get published for that (or other reasons), I can at least be glad this crazy skip was showcased on this site somewhere.
Samsara: Claiming for judging.
Samsara: As discussed in the submission thread, this is being accepted as the any% category (not GEG as originally submitted, as it is an intended warp with intended game completion), with the currently published run being re-branched to "warpless". Big thanks to feos for looking into the warp and ThunderAxe31 for providing a sensible solution.
feos: Adding the "warps" branch to match how warp usage is traditionally reflected, since it's an explicit in-game option (even if it's kinda hidden).
despoa: Processing...