Submission #7841: enderpal7 & ThunderAxe31's SMS My Hero in 04:50.29

Sega Master System
baseline
(Submitted: My Hero (USA, Europe).sms USA)
Bizhawk 2.8
17395
59.9227510135505
4328
PowerOn
Submitted by enderpal7 on 11/30/2022 1:31 PM
Submission Comments
My Hero for the Sega Master System is a port of an arcade game of the same name from 1986. It's a fairly basic side-scrolling beat-em-up with only three different stages. There is a one-on-one fight at the end of each level with the guy that stole your girlfriend, which can be easily won by spamming high kicks. Frogs cane be jumped through, as they lose their hitbox mid-jump. The bombs and spiky balls all usually require a lot of waiting, but if you are strategic enough you can get past without much issue. The only places I slow down are to wait for bombs to explode so I can get past, and by turning around for a frame to kick the enemy grunts.

ThunderAxe31: Claiming for judging.
ThunderAxe31: File replaced with a 46 frames improvement.
ThunderAxe31: File replaced with a 106 frames improvement by me, and un-claiming the judgement.

slamo: Claiming for judging.
slamo: I tried playing around with some of the jumping sections and they look optimized now. The level layouts do indeed loop identically after 3 levels, with no new enemies or mechanics, so all unique content is exhausted and the game can be considered complete.
I removed the "1 loop" branch because we don't specify this for endless games, this is just a fastest completion branch.
Accepting!

despoa: Processing...
Last Edited by despoa on 12/21/2022 7:39 PM
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