Submission #7639: Riyan & Zakem66's NES Journey to Silius in 07:36.27

Nintendo Entertainment System
(Submitted: Journey To Silius)
baseline
(Submitted: Journey to Silius (USA).nes USA)
BizHawk 2.8.0
27421
60.0988138974405
18756
PowerOn
Submitted by Riyan on 8/9/2022 7:24 AM
Submission Comments

Game objectives

  • Emulator used: BizHawk 2.8
  • Aims for fastest time
  • Takes damage to save time
  • Luck manipulation
  • Glitch abuse
  • Wrong Warps

Comments

Here's an improved Journey To Silius TAS. I managed to save 4603 frames (roughly 74 seconds) thanks to the wrong warps which were discovered by BadBrakes and Chambers_N has made some videos on them which helped me greatly.

Stage 1, Stage 2, Stage 5

These stages remain unchanged, I tried to improve them but it wasn't worth the hassle, those stages are solid already.

Stage 3 & Stage 4

Here's where all the time saves are. Around 5 years ago it was discovered that you could trick the game into thinking you went past a certain screen, thus triggering a checkpoint. By making the player walk very slowly at the end of an elevator you can make the current screen value (017E) increment if the X micro frame value (0031) is greater than zero, for each increment the X micro frame value will decrement. Using this trick and some damage boosts to get killed right after the manipulation I was able to save roughly 75 seconds.

Stage 5's First Boss

Due to the player placement right after the second wrong warp I had to use some extra ammo to beat the last enemy before stage 4's boss fight. Which meant that the game would automatically switch me back to the default weapon. So I had to lose 100 frames there.

Useful memory addresses

  • 0506 - X Position (Cam) ; Unsigned 1 bit
  • 0500 - X Position ; Unsigned 1 bit
  • 0501 - X Position (Sub) ; Unsigned 1 bit
  • 0507 - Y Position (Cam) ; Unsigned 1 bit
  • 0504 - X-Speed ; Signed 1 bit
  • 001F - Boss HP ; Unsigned 1 bit
  • 00B0 - Player HP ; Unsigned 1 bit
  • 00B1 - Player Ammo ; Unsigned 1 bit

Thanks to:

  • Zakem66 for his TAS which this is based off, other than not having the wrong warps it is perfect.
  • BadBrakes for first reporting on this discovery.
  • Chambers_N for the videos he's made about this trick.

feos: Claiming for judging.

EZGames69: Processing...
Last Edited by EZGames69 on 9/5/2022 7:28 PM
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