Submission #7344: Prototy5's GBC Pokémon: Yellow Version "save glitch" in 02:01.35

Game Boy Color
(Submitted: Pokémon: Yellow Version)
save glitch
(Submitted: Pokemon - Version Jaune - Edition Speciale Pikachu (France) (GBC,SGB Enhanced) Europe)
BizHawk 2.8.0
7248
59.727515718578175
995
PowerOn
Submitted by Prototy5 on 2/26/2022 1:33 AM
Submission Comments
In this TAS, I use save corruption and direct memory manipulations to skip all the game and go directly to the end. There is some graphical glitch because the memory is heavily corrupted and modified by this glitch.

Game objectives

  • Emulator used: BizHawk 2.8 (x64)
  • Trying to finish the game the fastest way possible with the most efficient glitches know.

Comments

If you want to know more about save corruption, you can check https://glitchcity.wiki/SRAM_glitch for more information and for direct memory manipulation, you can check https://bulbapedia.bulbagarden.net/wiki/Arbitrary_code_execution

Other comments

If you want to see what's possible with memory manipulations, you can check this run https://tasvideos.org/3358M by MrWint where he “play” with the hardware limits to make a really beautiful video.

CasualPokePlayer: Hello and welcome to TASVideos!
I'm cancelling this run with reasons outlined here: Forum/Posts/512622. Better luck next time!
Last Edited by adelikat on 8/9/2022 3:20 PM
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