Game objectives
- Emulator used: VBA-RR v23.6 svn480
- Aims for fastest time
- Abuses programming errors
- Manipulates luck
- Defeats all bosses
- No damage/death
Comments
You can play Boss Rush mode after you complete main game once and there are 3 difficulties.(Easy, Normal, Hard)
If you want to play Hard difficulty mode, you need to complete Easy and Normal mode first. To play Hard difficulty Boss Rush mode, I used SRAM from these 2 movies. ①, ②
And the last key input timing is the same as Robert's run.
If you want to play Hard difficulty mode, you need to complete Easy and Normal mode first. To play Hard difficulty Boss Rush mode, I used SRAM from these 2 movies. ①, ②
And the last key input timing is the same as Robert's run.
Glitches and tricks
Whip-launch
If you want to know Whip-launch in detail, you can understand it in this page.
In addition to conventional Whip-launch, I use Whip-launch using high jump. It helps Juste get closer to bosses when he enters their room.
But this launch takes a little more frames compared to normal entering methods like dive kick or sliding so I use entering methods properly in accordance to boss battle. And shutting door timing depends on Juste's y-position so I needed to adjust it.
Leaving room method is dive kick only.
In addition to conventional Whip-launch, I use Whip-launch using high jump. It helps Juste get closer to bosses when he enters their room.
But this launch takes a little more frames compared to normal entering methods like dive kick or sliding so I use entering methods properly in accordance to boss battle. And shutting door timing depends on Juste's y-position so I needed to adjust it.
Leaving room method is dive kick only.
Slipping trick
I mainly use this trick when Juste slips on stairway.
After he fries in the air by using Whip-launch, he slips twice the distance with this trick.
Shuriken Glitch
If you want to know Shuriken Glitch in detail, you can understand it in this page.
I combine 2 kinds of Shuriken Glitch (dive kick + cross and midair whip + cross) because I can defeat boss with less time loss. This combination attack is more effective in ground battle than air.
I combine 2 kinds of Shuriken Glitch (dive kick + cross and midair whip + cross) because I can defeat boss with less time loss. This combination attack is more effective in ground battle than air.
Luck manipulation
Critical attack, Boss movement depend on RNG so I need to manipulate it.
To manipulate RNG, I use jump, dash, sliding, high jump and throwing cross. And dash doesn't consume RNG within 7 frames.
RNG is consumed constantly when you use Juste. RNG manipulation was hard.
To manipulate RNG, I use jump, dash, sliding, high jump and throwing cross. And dash doesn't consume RNG within 7 frames.
RNG is consumed constantly when you use Juste. RNG manipulation was hard.
Boss battle strategies
I concisely write strategies for each boss battles as follows:
Giant Bat
I use high jump whip-launch with using cross to skip walking animation.
You can only 2 attacks to Giant Bat first. After few seconds, Giant Bat begins to drop and doesn't separate when its x-position (around x=292.375)corresponds to Juste.
You can only 2 attacks to Giant Bat first. After few seconds, Giant Bat begins to drop and doesn't separate when its x-position (around x=292.375)corresponds to Juste.
Living Armor
I use high jump Whip-launch with using cross because Living Armor is far from the door. By using cross, Juste can get close more compared to whip.
Living Armor makes lags and delay if you give it too much damage.
Living Armor makes lags and delay if you give it too much damage.
Skull Knight
Skull Knight wakes up when Juste's x-position is over 65. By using dive kick, I attain this situation at the minimal frames.
It has 3 forms but each forms has less hit points compared to other bosses. In such cases, the rear-whip attack is effective. And Juste can perform 0 gap rear-whip Shuriken Glitch if you adjust his x-position.
It has 3 forms but each forms has less hit points compared to other bosses. In such cases, the rear-whip attack is effective. And Juste can perform 0 gap rear-whip Shuriken Glitch if you adjust his x-position.
Golem
Golem's jump timing is automatically fixed when Juste enters the room.
In such cases, you can use sliding when you enter the room. (Although sliding is the fastest entering method, it takes lots of frames until door close.)
Golem doesn't manage its hit points when it jumps. You can skip second form if you make its hit points 0 during the jump and attack when it transform.
And Golem's burying end timing depends on RNG and speed becomes faster if you consume more RNG. So I perform sliding when it buries.
Golem doesn't manage its hit points when it jumps. You can skip second form if you make its hit points 0 during the jump and attack when it transform.
And Golem's burying end timing depends on RNG and speed becomes faster if you consume more RNG. So I perform sliding when it buries.
Minotaur
Minotaur's jump timing is automatically fixed when Juste enter the room. So I use sliding when Juste enter the room.
You can't defeat Minotaur if it doesn't jump. And jump timing depends on RNG.
You can't defeat Minotaur if it doesn't jump. And jump timing depends on RNG.
Devil
Devil is far from the door so you can perform high jump whip-launch with using cross.
Juste can leap and perform Shuriken Glitch simultaneously if you adjust his y-position.
And Devil's drop timing depends on RNG.
And Devil's drop timing depends on RNG.
Giant Merman
Giant Merman's appearance timing is automatically fixed when Juste enters the room. So I use sliding when Juste enter the room.
Giant Merman has lots of hit points and it's on the ground so combination Shuriken Glitch is effective.
Giant Merman has lots of hit points and it's on the ground so combination Shuriken Glitch is effective.
Max Slime
You can skip distrucing animation if you defeat this boss so quickly.
Fight style is same as Giant Merman's case.
Peeping Big
I use high jump whip-launch with using cross because of acceleration and preparing Shuriken Glitch.
After defeating this boss, it makes LOTS of lags. So Juste doesn't move for some time to fix his camera.
After defeating this boss, it makes LOTS of lags. So Juste doesn't move for some time to fix his camera.
Shadow
Shadow's drop timing depends on RNG. After it begins to drop, you can manipulate RNG for critical attack.
Legion (Saint)
Formidable enemy.
You can't perform Shuriken Glitch because the shell accepts only one attack ID. (You can perform Shuriken Glitch to core instead.)
To address this, I manipulate RNG to perform as many critical attacks as possible so as to tear off the shell quickly.
To address this, I manipulate RNG to perform as many critical attacks as possible so as to tear off the shell quickly.
Pazuzu
I use high jump whip-launch with using whip because of acceleration and adjusting Juste's x-position.
Dive kick isn't enough to caver distance between Juste and Pazuzu.
Fight style is the same as Giant Merman.
Minotaur Lv2
Same as Minotaur's case.
Legion (corpse)
I use high jump whip-launch with using whip because of acceleration and adjusting Juste's x-position.
Legion (corpse) opens its shell after attacking a certain number of times. But Legion (corpse) accepts attack ID even when it closes the core.
Legion (corpse) opens its shell after attacking a certain number of times. But Legion (corpse) accepts attack ID even when it closes the core.
Talos
I use high jump whip-launch with using whip because of acceleration and adjusting Juste's x-position.
Talos has powerful toes and arms so I perform midair + cross type Shuriken Glitch. Talos makes lags and delay if you give it too much damage, so I need to adjust total damage amount.
Talos has powerful toes and arms so I perform midair + cross type Shuriken Glitch. Talos makes lags and delay if you give it too much damage, so I need to adjust total damage amount.
Death
There is already Death's hit box when Juste enters the room so I perform dive kick to enter the room.
First form: To fight on the platform and control Death's movement, I manipulate RNG.
Second form: Fight style is same as Devil's case. When Death's distructing animation begin, it makes lots of lags. So Juste doesn't move for some time to fix his camera.
First form: To fight on the platform and control Death's movement, I manipulate RNG.
Second form: Fight style is same as Devil's case. When Death's distructing animation begin, it makes lots of lags. So Juste doesn't move for some time to fix his camera.
Cyclops
I use high jump whip-launch with using whip because of acceleration and adjusting Juste's x-position.
Fight style is same as Giant Merman.
Dracula Wraith
First form: Dracula Wraith's appearance timing is automatically fixed when Juste enters the room.
So I use sliding. Fight style is same as Skull Knight. Its appearance position depends on RNG.
Second form: Fight style is same as Giant Merman. Its movement depends on RNG.
Second form: Fight style is same as Giant Merman. Its movement depends on RNG.
Other comments
I made this movie to celebrate the release of Castlevania Advance Collection.
I hope Castlevania community grows more and more.
I hope Castlevania community grows more and more.
And thank you for all CVHoD TASers.
feos: Judging...
feos: I guess I'll have to delay this in the end, because the most likely decision on this movie will be going to Playground which is not yet implemented, but is pretty high on the priority list.
feos: Playground almost fully exists now, so I checked this submission again, reread the thread, and I didn't feel perfectly comfortable sending this movie to Playground. We definitely don't want to reject it, because it's a great movie up to par with existing branches. Canceling this would be useless because it wouldn't improve things on its own. Accepting this raises a question whether it's different enough from existing branches, because it's definitely as entertaining as they are.
Then I reread this post by my fellow Senior Judge:
We shouldn't feel like we have to wait for a rule change or a new class to be able to accept something that might not perfectly fit what we currently have in place. If we're going to be making those changes in the future anyway, why not bend the rules now? It's not like we're going to make these kinds of runs less acceptable.
And I thought: if we senior stuff are not the people to define future directions for the site, I don't know who is.
I think having a different character do this mode, even if there's the same heavy glitch in both movies, satisfies more people by presenting them more content with clearly explainable difference (because it's an explicit in-game option). The whole idea that we should publish less content simply to get more better content feels counter-productive to me ever since #7292: Serena's Linux Iconoclasts in 22:47.36. If somebody sees this movie nearby Simon, it's a higher chance they get inspired to make (or annoyed into making) a new Simon run without the damage glitch, compared to no current movie to stick out.
Accepting as a new branch!
despoa: Processing...