Submission #7159: J.Y's NES Alien 3 in 13:55.91

Nintendo Entertainment System
baseline
(Submitted: Alien 3 (U) [!].nes USA)
FCEUX 2.3.0
50237
60.0988138974405
108084
Unknown
J.Y
Submitted by J.Y on 7/2/2021 3:03 AM
Submission Comments

Game objectives

  • Emulator used: FCEUX 2.3.0
  • Aims for fastest possible time.
  • Manipulates luck.
  • Takes damage to save time.

Comments

Hello! Anybody here? I brought a little cute, its name is alien :)
This TAS is an improvement of about 23355F(abotut 6:28.61) over the previous run.

About BUG

 There are two conditions for bug passing through the door: the first is that the X pixel value of the protagonist is odd, and the second is that it can only pass through the right door.

What should be paid attention to when doing this project

  • Landing at the extreme edge of the platform may be 1 f slower.
  • When the protagonist enters the tunnel, he can jump into the tunnel at the edge.
  • Jumping may touch the trigger point in advance when passing the level.
  • At the beginning of each level, the protagonist can't move a few frames, but can move by jumping, which can be 7F faster.
  • The protagonist squeezes into the wall by 1 pixel and can cross the ladder.
  • When falling vertically, before the end of dragging the horizontal screen, if the main character has fallen to the bottom of the screen, the ladder can stop moving.
  • When the protagonist moves in the opposite direction, shooting can make the protagonist turn faster.
  • At the moment of climbing out of the tunnel, there will be no unnecessary action when using the grenade.
  • Every one ammunition reduced can improve 1F.

Stage by stage comments

LevelFrame SavedTotal
128002800
216894489
Boss1254514
340258539
4428112820
Boss213512955
576013715
6249016105
Boss369516900
780517705
8441422119
Boss4123623355

Other comments

Special thanks: zyr2288.

Zyr2288 helped me to find the memory address.
Last Edited by J.Y on 7/2/2021 3:04 AM
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