Game objectives
- Emulator used: FCEUX 2.3.0
- Aims for fastest possible time.
- Manipulates luck.
- Takes damage to save time.
Comments
Hello! Anybody here? I brought a little cute, its name is alien :)
This TAS is an improvement of about 23355F(abotut 6:28.61) over the previous run.
About BUG
There are two conditions for bug passing through the door: the first is that the X pixel value of the protagonist is odd, and the second is that it can only pass through the right door.
What should be paid attention to when doing this project
- Landing at the extreme edge of the platform may be 1 f slower.
- When the protagonist enters the tunnel, he can jump into the tunnel at the edge.
- Jumping may touch the trigger point in advance when passing the level.
- At the beginning of each level, the protagonist can't move a few frames, but can move by jumping, which can be 7F faster.
- The protagonist squeezes into the wall by 1 pixel and can cross the ladder.
- When falling vertically, before the end of dragging the horizontal screen, if the main character has fallen to the bottom of the screen, the ladder can stop moving.
- When the protagonist moves in the opposite direction, shooting can make the protagonist turn faster.
- At the moment of climbing out of the tunnel, there will be no unnecessary action when using the grenade.
- Every one ammunition reduced can improve 1F.
Stage by stage comments
Level | Frame Saved | Total |
---|---|---|
1 | 2800 | 2800 |
2 | 1689 | 4489 |
Boss1 | 25 | 4514 |
3 | 4025 | 8539 |
4 | 4281 | 12820 |
Boss2 | 135 | 12955 |
5 | 760 | 13715 |
6 | 2490 | 16105 |
Boss3 | 695 | 16900 |
7 | 805 | 17705 |
8 | 4414 | 22119 |
Boss4 | 1236 | 23355 |
Other comments
Special thanks: zyr2288.
Zyr2288 helped me to find the memory address.