Submission #7135: Vaan666's SNES Nangoku Shounen Papuwa-kun in 35:28.96

Super Nintendo Entertainment System
baseline
(Submitted: Nangoku Shounen Papuwa-kun (Japan).sfc JPN)
BizHawk 2.6.2
127948
60.0988138974405
38780
Unknown
Submitted by Vaan666 on 6/4/2021 2:52 PM
Submission Comments
Nangoku Shōnen Papuwa-kun is a pretty obscure platforming game for Super Famicom that is based off of an Anime with the same name. I finished this project back in late 2018 but never ended up submitting it to TASVideos so I am not sure about most specifics anymore but gladly I decided to commentate over a recording of the TAS which explains some of the things that are happening in the video.
Some things to note are that this games proportion between actual gameplay and cutscenes is rather balanced in which seemingly half of the time during this TAS you are standing around watching cutscenes. This and the fact that this game is poorly optimized and lags a lot in most places make this a rather unimpressive TAS to watch. On top of that most bosses are essentially autoscrollers where you wait for their attack cycles to end after every single hit. If it had more actual gameplay this could have been a treat to watch otherwise since the parts where you are actually playing the levels are really fun.
Here is the same video but with me commentating over it:
I would recommend frame 7183 as the thumbnail :)

feos: Sorry for the delay.
This run looks clearly better than the one at nicovideo. Every level is a few seconds faster, movement is better, there are some new tricks. Some cutscenes are longer, which is a known thing when comparing bsnes with snes9x.
Feedback was mostly good. Since there's a lot of cutscenes in this game, I made a cutsceneless encode. Probably worth linking it in the publication description, alongside the author's commentary video (see above).
Accepting to Moons.
Zinfidel: Processing...
Last Edited by adelikat on 11/6/2023 3:56 AM
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