Submission #7100: Mizumaririn's NES Super Sheffy Bros. 3 "all levels" in 10:18.03

Nintendo Entertainment System
all levels
(Submitted: Super Mario Bros. 3 (USA).nes USA PRG0)
FCEUX 2.2.3
37143
60.0988138974405
35380
Unknown
Submitted by Mizumaririn on 4/18/2021 9:05 AM
Submission Comments
This movie has been rejected.
Thanks for all the feedback, appreciation and critiques. I completely understand. I feel good. These help a lot and act as indicator for my future TASes.

Super Sheffy Bros. 3 is a kaizo SMB3 romhack.
Emulator used: FCEUX 2.2.3
Frame count: 37143
Record count: 35380

This is fun.
Since there is no other known TAS of this hack, I'm doing it.
Basically it's a showcase of this hack as it is hard for RTA.

General tricks:

Wall jump

Mario can jump off a wall if his foot touches a block even there is a block above it. This is heavily used to skip intended moves.

Shell jump

Throw a shell to a wall before the apex of Mario's jump.

Keeping P speed

By jumping immediately after Mario lands, the P meter won't discharge even he is slower than full running speed. However, he has to watch out for the 256 frame timer that resets Mario's P meter.

Levels:

Parabeatles

Air walking: The game thinks Mario is still on the parabeatles.

Underwater

After grabbing the grab block and destroying the brick block, air is left and no water. The former kills Mario's speed and the latter boosts Mario speed.

Airship

Jumping late on spinners and screws: Mario can jump a few frames after he falls off a spinner or screw even it looks like he can't.

Tanooki

Stuttering: The P meter only charges every 8 frames. By slowing down and accelerating back to full running speed between the intervals, Mario can charge the P meter with less space. Here, Mario barely run out of space but charges it to full.
Jumping on Muncher: By jumping immediately after leaving statue state, Mario doesn't take damage. This is faster than tail swiping the Muncher to turn it into a solid block as doing so requires 2 jumps as the game thinks Mario hit a block above and pushes Mario downwards.
Right before this spot where the two sideways Thwomps are, I tried to statue stomp kill the upper Thwomp to exit statue state faster but I couldn't.

Pipe

Heavily wall jumping to skip the slow platforms. Unfortunately the ! block that changes direction is needed as Mario can't make a jump that lands him beyond the spikes.

Quadruple Shell Jump

With P speed, Mario can perform mid-air shell jumps without walls. Mario turns to the left, bring the shell to the left. He releases the shell while right is pressed. This makes the shell released behind Mario. The speed of the shell is determined by Mario's speed. It takes Mario's speed and add a number to it to be the shell's speed. Soon, with the shell going faster to the right than Mario, Mario can jump off it.

Intentional Death

It is used to spawn the giant blocks that give powerups in later levels.

P Switch

The P switch timer has to run out in order for Mario to pass the coins of arrow without using a shell to break a block which is required to kill a Thwomp.

Kuribo's Shoe

Double jump: Almost impossible to see it in the original game as only one level features this shoe and no spot to perform. Mario in shoe "runs"/hops off a platform without jumping. The jump hasn't used so it allows Mario to jump once falling off a platform.

Bowser's Castle

This is the only spot to perform a P speed block clip without slowing down. Mario has to hit a block at the right distance with enough downward speed. In addition, Mario can enter the chamber a block below.

feos: Changed the branch to reflect the main criterion used for full completion, since "100%" isn't descriptive if it's not a thing in-game.
feos: Feedback on this run wasn't bad, but it was uncertain. People seemed to have voted Yes on gameplay and optimality (which is indeed quite good), but they weren't impressed by the hack itself. Especially considering that we already have a Kaizo SMB3 hack TAS on the site, which is a much more popular SMB3 hack overall, and the movie got much better feedback. It has 12893 downloads on ROMHacking.net. Mario Adventure has 70158. Super Sheffy Bros. 3 only has 729.
The rules on ROM hacks require that hacks "show unique gameplay or brand new content". So hacks naturally have to compete if they're too similar in the gameplay style they feature, and in quality/popularity. If this submission was the first SMB3 hack movie on TASVideos, probably it'd get better feedback and get published, and then probably obsoleted by Kaizo Mario Bros. 3 if it appeared. But since there is a more entertaining Kaizo hack already published, we prefer that.
I still want to say that the TAS skills showcased in this movie are really good, and I liked a few places of this run because they were solved in a creative and surprising way. So I really hope that you continue TASing, Mizumaririn! Thanks for your effort and better luck next time!
Rejecting this one though.
CoolHandMike: Unrejecting due to rule changes for re-judging
CoolHandMike: Entertainment is no longer taken into account for Standard goals like "all levels" which is a form of 100% or Full Completion. This hack is also easy to find now with multiple videos about it as well. Personally I found this tas entertaining with the author trying to fill any downtime with tricks and the romhack well done.
Accepting to Standard.
Good job!
Last Edited by CoolHandMike 4 days ago
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