Submission #7016: Fortranm & Winslinator's INTV Donkey Kong in 00:38.52

Intellivision
baseline
(Submitted: Donkey Kong (1982) (Coleco).int unknown)
BizHawk 2.4.0
2308
59.92
1804
Unknown
Submitted by Winslinator on 1/30/2021 3:37 AM
Submission Comments
  • Uses hardest difficulty
  • Genre: Platformer
13-Frame Improvement
This is identical to Fortranm's previous TAS with some small exceptions. I saved 16 frames on menuing at the beginning by using the second controller. Three of these frames were lost in the second stage because I had to manipulate some of the enemies. The main menu is the only place which accepts input from both controllers; any inputs on the second controller during the game are ignored regardless of selecting a 1 or 2 player game. A 2 player game is selected here, just like the original submission.
Sorry, no temporary encode this time since it's virtually identical to the already published TAS.

Memory: Judging
Memory: Execution seems fine.
In the movie rules there is a line stating "When comparing against a prior movie for faster time, the faster time must come from improved play in the actual game-play segments. For example, gaining time by switching to another version which loads faster, has shorter cut-scenes, or by more optimized usage of the title screen menus is not counted as an actual time improvement. A movie which doesn't have any actual in-game game-play improvements over its published predecessor will not be accepted."
However, this segment has an implicit assumption in it that menus etc. will not affect gameplay. This is frequently not true. While I see no issue with ignoring simple time differences between versions, if a movie is well optimized in terms of gameplay but has improvements in menuing, menuing should be seen as an improvement. Allowing one to freely delay the start of a game in order to manipulate RNG would be a bad precedent to set.
This segment should be edited at some point to reflect this.
There wasn't much feedback due to the lack of an encode, but I'd expect it to be fairly similar to the published run.
Accepting to Vault as an improvement to [3885] INTV Donkey Kong by Fortranm in 00:38.73.
EZGames69: oo oo ah ah
Last Edited by EZGames69 on 5/26/2021 2:18 PM
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