Submission #6846: CasualPokePlayer's GB The Adventures of Pinocchio "game end glitch" in 00:12.27

Game Boy
game end glitch
(Submitted: game end glitch)
(Submitted: Adventures of Pinocchio, The (U).gb unknown)
Bizhawk 2.4.2
737
60.0896860986547
25
Unknown
Submitted by CasualPokePlayer on 8/18/2020 9:23 PM
Submission Comments
So this game has some glitch that makes it so you can skip to the end by pausing the game, pressing up, then unpausing. Wait, there's already a published TAS of this. You might think that optimizing this further is impossible, but nope. The previous movie actually missed the first input boundary, so they just lost 4 frames from that (the game runs at a pseudo 15 FPS). That's the only real improvement in this movie; the other difference is simply using CGB/GBA mode, which has a fake improvement of a shorter BIOS. Nonetheless, there is 4 frames of actual improvement, so this movie should be able to obsolete the previous movie, and should be able to be console verified!
As an aside, I am wondering how the previous movie not rejected for sub-optimallity, this input boundary was blatantly apparent by opening up the movie in TAStudio.
Why I'm canning this: Forum/Posts/498660
Last Edited by adelikat on 11/5/2023 3:14 PM
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