Castlevania: The Adventure

  • Action
  • Adventure

Publications

Set before the events of the first two NES games, the player gets to play as Christopher Belmont, one of Simon's ancestors.
Unlike most Castlevania games, there are no sub-weapons, and the player loses whip upgrades upon damage. Additionally, the Castlevania Game Boy games, unlike their NES counterparts, have ropes and moving spike walls instead of stairs.
This game, being one of the first to come out for the Game Boy, was programmed poorly, exhibiting lots of lag, and also suffers from poor jump controls. Seizing upon that, the level designers took it upon themselves to create fake difficulty by requiring pixel perfect jumps throughout.
In this movie, arukAdo improves the previous TAS by 57.68 seconds (after accounting for emulation differences), thanks to newly found tricks and better optimisation. Please read the author's comments for more details.
Note: The Konami Collection version was used instead of the original, as it lags a bit less, and is also fully colored.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.

Game Versions

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TypeNameTitle OverrideRegionVersionPlatformHashes
Good Castlevania Adventure, The (E) [!].gb E GB SHA1: D54888039344597FA038F2C5EEDC0726DD35CC46
MD5: 7C0CBB81025DEED9E32ECDCA5F1BB482
Good Castlevania Adventure, The (U) [!].gb U GB SHA1: FD9116EFCD8EB9698F483CC5745F83B3674D7D13
MD5: 0B4410C6B94D6359DBA5609AE9A32909
Good Dracula Densetsu (Japan).gb J GB SHA1: bedeb390391779400de14196d24f07a451184ece
MD5: 94135fb63d77d48d2396c60ca8823b69
Good Konami GB Collection Vol.1 (Europe) (GB Compatible).gbc E Konami GB Collection GBC SHA1: 760abb9e3950f39bf01320e414a4f4d516e04c83
MD5: 70ccaf1c458dc09b7c703191ef9b8541