Movie Goals
- Beating the all Puzzle mode levels as fast as possible
- Emulator used: BizHawk 2.3.1
- Core used: GBHawk
Target Categories
- Uses a game restart sequence
- Genre: Puzzle
About the movie
This is very similar to the SNES submission, except that the move glitch isn't available here. Also, I used a lot of soft resets to save dialogue time, but for some reason there are places where it was slower due to loading times, and that's why I didn't do it everywhere.
Minor frame-perfect trickeries
4-6, 5-4, 5-5, extra 5-6, extra 5-7, extra 6-1
Unintended solutions
Note that this section doesn't list all the minor frame-perfect tricks.
4-10
Made the first block fall on the left and then grab it again while it's falling.
5-2
Another example of a block grabbed in mid-air while it's falling.
6-1
It's hard to explain. Ok.
extra, 2-1
Using a spare move to avoid a combo that would break the required chain.
extra, 2-10
Level beaten with 1 spare move left due to a programming overlook.
extra, 3-1
Stop the fall of a block by moving another one under it at the right moment.
extra, 5-8
Actual alternate solution, it can be used in a casual play.
Memory: Judging
Memory: Optimization appeared good.
There weren't any posts here from the audience, but the votes were not all that positive. I felt the TAS was largely repetitive, with only a few mildly interesting moments at best.
Accepting to Vault as a new branch.
Spikestuff: Publishing