Encode on bilibili: https://www.bilibili.com/video/av38244623/
Time is about 17:25.56 under modern fps. About 17:24.22 under past fps.
Summary
- Choost the best ending of 6 endings.
- One player in a multiplayer game.
- Takes damage to save time.
- Luck manipulation.
I found that $A078 always means lag. But sometimes failed to catch out lag. So it isn't 100% right.
About improvement
- Stage 1: 41 frames.
The player can't slide at the first frame that the player fall to the ground. And player will not move if you don't press L or R. But I found that too late. So I lost some time in stage 1. And I improve it this time. However, I can't believe that I can save 20 more frames against my secret ending run.
- Stage 3: 190 frames.
Beat every boss faster.
Also, the door and movement after scroll-lock in this stage is different from others. Door has its HP this time. Not 1 beat by every 4 frames. And the system will force player's x position to be 64 after every scroll-lock. So we should beat door earliest and move to the right place earliest.
Also, the door and movement after scroll-lock in this stage is different from others. Door has its HP this time. Not 1 beat by every 4 frames. And the system will force player's x position to be 64 after every scroll-lock. So we should beat door earliest and move to the right place earliest.
- Stage 4: 70 frames.
Beat bosses faster.
- Stage 5: 204 frames.
Beat bosses faster.
- Stage 6: 7 frames.
- Stage 8: 73 frames.
- Stage 9: 180 frames.
- View 1: 127 frames.
- View 1: 127 frames.
Better boss fight and better walking.
- View 2: 53 frames.
- Total: 765 frames.
RAM watch
Get the file here.
bilibili在线观看:https://www.bilibili.com/video/av38244623/
按现在的帧率计算,时间约为17:25.56;按以前的帧率计算,约17:24.22。
摘要
- 选择6个结局中的最佳结局
- 单人模式
- 为了节省时间而受伤
- 运气控制
我发现$A078通常能够检测出lag,但有时候还是会漏掉一些。因此这并不是100%准确的。
关于提升
- 第1关: 41帧。
玩家在着地第1帧是不能使用滑铲的,而且如果不按L或者R玩家是不会移动的。但我发现的太晚了,所以我在第1关因为这个浪费了一些时间。所以我这次提升了这里,但我真的不敢相信,在隐藏结局操作的基础上我居然还能再节省20帧的时间!
- 第3关: 190帧。
更快地打败每一个boss。
同时,本关的门和强制卷轴之后的移动机制与其它关卡不同。在这一关,门有它自己的HP,不再是每4帧被打1次;并且在每次强制卷轴之后系统会制定玩家的坐标为64,所以我们必须最早地打爆门,最早地移动到该到的位置。
同时,本关的门和强制卷轴之后的移动机制与其它关卡不同。在这一关,门有它自己的HP,不再是每4帧被打1次;并且在每次强制卷轴之后系统会制定玩家的坐标为64,所以我们必须最早地打爆门,最早地移动到该到的位置。
- 第4关: 70帧。
更快地打败boss。
- 第5关: 204帧。
细节处理。
- 第6关: 7帧。
- 第8关: 73帧。
- 第9关: 180帧。
- 场景1:127帧。
- 场景1:127帧。
更快的boss战和更快的路线。
- 场景2:53帧。
- 总共提升: 765帧。
RAM监控
Memory: Judging
Memory: This looks to me like a good improvement to the existing run.
Hard Corps was already a fun watch with the sliding technique and insane amounts of action, this is only cleaner. Audience reception was decent too.
Accepting to Moons as an improvement to [1755] Genesis Contra: Hard Corps "best ending" by Soig in 17:36.97.
feos: Pub.