Submission #6117: Samtastic's PSX Oddworld: Abe's Oddysee in 13:05.50

Sony PlayStation
baseline
(Submitted: Oddworld: Abe's Oddysee (USA) V1.0.bin USA v1.0)
BizHawk 2.3.0
47083
59.94005994005994
1775
Unknown
Submitted by Samtastic on 10/1/2018 8:24 PM
Submission Comments

Main Comments

Oddworld: Abe's Oddysee is a 2D side scrolling platform game released in 1997 for the PS1 and PC. In 2014, a TAS was made by Samtastic and Dooty which introduced a new skip in the Monsaic Lines which allows us to skip Paramonia and Scrabania. 3 years later, a new speedrunner came along from Spain and imrpoved the way the DDG is set up. Thanks to LegnaX, we now know a way on setting up the DDG on the bottom instead of the top. Then all of a sudden, a faster way to do the new DDG set up was found. This movie is 30 frames faster than the previous movie thanks to a new way to set up the DDG in the Monsaic Lines.

Technical Stuff

  • Emulator Used: Bizhawk v2.3.0
  • BIOS used: SCPH7003.bin
ROMS used:
  • Oddworld: Abe's Oddysee (USA) Disc 1.cue

Game objectives:

  • Bad Ending
  • Heavy Glitch Abuse
  • Major Skip Glitch

Here is a list of glitches that we used:

Death Delay Glitch

Often abbreviated as DDG it makes Abe invisible and can corrupt his sprite and eventually become invisible at some point allowing him to get past things that would kill him. Abe will die if he falls of a ledge or gets zapped. A video made by Sligfantry can show you how this glitch works:

Auto Turn Delay Glitch

This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'right/down' depending on which direction Abe was facing.

Stop Turn and Backwards Jump

By timing this glitch perfectly you can make Abe stop and turn. To set it up, Abe needs to be standing near a ledge (pressing up whilst tunring arround) you will be able to make Abe do a backwards jump. Notice that when you press the opposite direction to where Abe is standing at the incorrect frame, Abe will just jump up and stand. But if you time it perfectly, Abe will jump backwards and possibly jump to another screen. This will allow you to jump backwards to areas and skip Zulags. In a 100% run it will allow you to get to secret areas quicker and it skips a section of StockYards Escape after finishing the secret area. Sligfantry's video can show you how this glitch works: http://www.youtube.com/watch?v=DIo1TJUBGlo

Multiple Backwards Jump

Whilst performing a backwards jump, simply press up/jump and Abe will do a multiple backwards jump and in this run Abe will use it to skip Zulag 3 to get to Zulag 4.

Diagonal fall

This is done by combining the stop turn and the auto turn glitch. It is used as a time saver in Monsaic Lines and to save a frame in RuptureFarms.

Bird Portal Closure Glitch

This run contains a new glitch which saves a few frames. You can free the Mudokon a few frames earlier than a normal rescue. Here is the before and after video on how it looks when using the glitch.

Improvements

Monsaic Lines

Legna told me about a new set up for the DDG. When I added it, it made the entire movie file 30 frames faster.

Thanks

I need to thank LegnaX here for finding the new strat. Now that there is a new Linux TAS tool avaliable, there will be a great TAS of Oddworld: New 'n' Tasty to look foward to and also a PSX update of Abe's Exoddus 100% will be coming soon.

Memory: Deja Vu Judging.
Memory: Optimization is slightly improved over the last iteration.
It's mostly the same movie as the last and my feelings haven't really changed much since and neither has the audience. The ratings for that TAS are mostly positive, with the exception of one outlier.
Accepting to Moons as an improvement over [3777] PSX Oddworld: Abe's Oddysee by Samtastic in 13:06.00.
feos: Pub.
Last Edited by adelikat on 10/27/2023 10:10 PM
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