Submission #5941: donnaken15's Genesis Mario 3: Around the World "100%" in 10:32.63

Sega Genesis
(Submitted: USA Mario 3: вокруг света)
100%
(Submitted: 100%)
(Submitted: Mario 3 (R) [a1].bin any)
BizHawk 2.2.2
37909
59.922751013550524
3408
Unknown
Submitted by donnaken15 on 4/23/2018 10:36 PM
Submission Comments
One day comrade, the Mushroom Kingdom, was, thwarted, and Toad... and Toad did not have rubles for vodki, and Mario needed to pa-
Markers are placed for all levels.
Releasing the jump button instantly makes you fall instead of in the original Mario where there's momentum, TL:DR; there's no velocity in Mario 3.
There's no sprite change when you get the mushroom or fire flower, but the physics are the same if you get one of those.
This TAS is technically a no pipes run except for one of the levels where you NEED to take a pipe to continue, because beyond that point, there's a pit.
Again about velocity, starting to run and jumping right after results in a slow jump and not gaining more speed, running and jumping a few seconds after causes a normal length jump, and running for longer causes a jump at the same speed you run at.
Enemy physics are broken in which you can touch the corner of an enemy or obstacle and easily die.

Noxxa: Claiming for judgment.
Noxxa: This movie labels itself as "100%" but doesn't come up with much of a sensible definition - all it does is avoid pipes, except for one that's not optional. That does not make a 100% run, especially not when the movie otherwise is practically minimalist with regard of items, only collecting a mushroom when it's necessary, and never collecting a fire flower, even when both would substantially save time. On that note also, this movie loses a minute and a half to a testrun, in part due to aforementioned lack of pipes and items, but also just being generally slower throughout.
Rejecting for being suboptimal and for bad goal choice.
Last Edited by adelikat on 10/25/2023 11:09 PM
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