Submission #5805: Meerkov's SNES Adventures of Yogi Bear in 22:41.59

Super Nintendo Entertainment System
baseline
(Submitted: Adventures of Yogi Bear (USA) unknown)
bizhawk 1.12.0
81830
60.0988138974405
14051
Unknown
Submitted by Meerkov on 1/29/2018 7:37 AM
Submission Comments

HERE COMES YOGI!!!!!

Game Summary:

One bear must go on a quest to visit a construction site... because he felt like it?
I'd guess most people have trouble making it past the first area. You'd be fooled into thinking it has ice physics because of how much Yogi slides around, but that's just the controls. This game is difficult, or even "not fun" to play, and you only get 3 lives to finish the whole thing. However the TAS does it perfectly, taking no damage.

Mechanics:

Yogi accelerates up to 4 px/frame. Pressing the opposite direction will immediately reduce his speed to 0. Most of the time it's better to simply release the direction button for a few frames until you reduce speed to avoid an obstacle, rather than actually stopping in place.
Hills change Yogi's max speed(5px for Downward or 3px Upward slopes). Because gravity is 4px/frame as well, any slope with a steep enough gradient actually causes Yogi to free-fall and reduce back to a max of 4px/frame. Jumping on the same frame you hit the ground does not decelerate.
Collectables are only worth points. (Picnic baskets, clocks, and the misc flowers/lights/clams/etc that guide your path).

Levels:

Snow:

This level has numerous downward hills I can use to squeeze out some extra frames.

Cave:

This has some hills too. The mine cart ride is dumb. You can just hold "down" to avoid all the obstacles. There aren't even extra lives or health pickups to tempt you.

Forest:

The fish enemies here are pretty annoying.

Water:

Max speed in water is reduced to 2px/frame. So it's best to hop at the surface of the water to maintain 4px speed. Riding on a beaver is 7px/frame. Since there are various walls, I do my best to begin acceleration such that I have maximum speed just as soon as I pass the obstacle.

Construction:

The barrel enemies are horrible. They spawn very fast, so if you slow down even a little too much, one will spawn on top of Yogi just as he reaches the top of the hill they roll down. And I didn't even mention the foreground layer which creates added difficulty, because you can't see half the enemies.

Timing breakdown:

Since there is no TAS for this game yet, I compared my time to the current WR real time I found on Twitch from Jeepitou.
LevelJeepitouMeerkovDiffTotal
IntroN/A1287N/AN/A
153975182215215
293998898286501
313671126195511052
417697164182271279
521711202062261505
625455236033471852
729223271931782030
83325531133922122
937941351017182840
1042525389127733613
11508534273145098122
12558534660312169338
1360525509412469584
146711355532199711581
15735636101696612547
168109966166238614933
17858997010186515798
18906397391093116729
199629777752181618545
2010348581634330621851
Total28'44.75 22'40.57 6'04.18 saved
P.S. "HEEEEEERE COMES YOGIIIIIIIII"

Noxxa: Judging.
Noxxa: This is a really generic-looking licensed game, with generic run-right-for-justice platforming action. While it doesn't really show much in the way of complicated tricks or techniques, the movie still looks executed well enough, and is paced well enough to keep it interesting to watch. Viewer response overall was quite solid. Accepting to Moons.
feos: Will publish after Boxxle, which is almost done.
Last Edited by adelikat on 10/25/2023 2:23 AM
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