About the game
Tiny Toon Adventures: Buster's Hidden Treasure is the first Tiny Toon Adventures-based game released on the Mega Drive/Genesis. It was released in 1993 and developed and published by Konami.
Things to keep in mind when TAS this game
- A little hop when Buster starts walking, he can start running earlier, and when slide is allowed: Slide+Jump (B+C) this put Buster in the max speed instantly.
- Jumping when you are running and stomp an enemy this freeze the camera for 1 frame, keeping the least number of jumps is important to save time.
- Every carrot you pickup in a level, this carrot delay the score table 2 frames, so collecting the less number of carrots is necessary to save time.
- The RNG of the game can delay or finish the score table 1 frame, this can't be manipulated.
- Buster can only accelerate on the ground. That is, if Buster are running and you jump, you will pause his acceleration until touch the ground again.
- Taking damage stop Buster for 25 frames, the times you take damage to save time are very strange, only when you have no choice or is the best way.
About the movie
This Tool Assisted Superplay is 10:44 faster than the current world record (Youtube) and aims for completing all levels in this game, some levels give you the opportunity to take different paths with are a Gogo Dodo (goal) in the end waiting for you and he will teleport Buster to differents alternative levels.
Emulator used: Gens-rr 11b / svn341
Useful RAM Adresses
00FFA00A - Buster's Speed 00FFBCD8 - Buster's Position
Movie Objectives
- Aims for fastest real time
- Takes damage to save time
- Manipulates Luck
- Abuses programming errors
- Completing all levels / 100% completion
- Genre: Platform
Suggested Screenshot: 49402
Comments
Seeing the last TAS of this game was 10 years ago, I decided to give this game a chance a go for a 100% completion, some levels have to be done 2 times to activate all the exits, I don't do the level 2 times in a row like in the RTA world record to keep the variation in the TAS and so that it does not look repetitive. Compared to GManiac TAS I improved every level of his input from lag reduction to better optimization. But this branch is not aim to compare to GManiac TAS, I will do that at his debided time when I adapted my input to submit the Any% version.
Stage Comments
Grassland
- This is the first part of the treasure map and has 3 levels + 1 alternative, the second level of this episode has 2 alternative exits where you can take a different version of the third level, for this reason this level is done 2 times.
Grassland 2-2 | Taking the straight route in this stage is a little complicate because is full of carrots and a lot of carrots can generate lag frames, So I manage to taking a upper route to avoid most of the carrots and lag frames, the invulnerability is useful to avoid a jump above the rats in the end, this saved a extra frame. |
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Grassland 3-2 | In frame 9875 slide on the hill allows me to avoid 2 carrots, some lag frames are generated here but when climbing the hill running they generate the same lag frames, so I saved 4 frames on the scoreboard, the same situation happen in frame 10548 but less lag frames are generated here because there are fewer objects loaded on the screen. |
Grassland Boss | Dizzy devil is the boss in the grasslands, we need some movements to manipulate his movements during the boss fight to maintain Dizzy on the ground and enter in the dialogs at the end the very early possible, this is the boss that requires a lot of luck manipulation. |
The Forest
- The forest is the second part of the treasure map and has 4 levels + 2 alternatives the second level of this episode has 2 alternative exits where you can take a different version of the third and fourth levels, for this reason this level is done 2 times.
Forest 3-2 | At frame 25387 jumping here it allows me to land on the platforms in the air, this route is useful to save time and evade carrots and lag frames. |
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Forest 4-2 | This levels same as is counterpart 4-1 has a secret shortcut to reach the exit very early that requires a perfect wall jumping, you can appreciate the execution of the trick at frame 27410. |
Forest Boss | Calamity Coyote is the boss in the forest, like Dizzy Devil fight I need some manipulation of luck but not to manipulate his movement, if not to do perfect frame hits to Dr. Gene, in the end taking damage allows Coyote to fall 2 frames before the water. |
The Blue Cave
- The Blue Cave is the third part of the treasure map and has 2 levels and 1 alternative + a water cave, the first levels has 2 exits for this reason this level is done 2 times.
Blue Cave 2-2 | This levels is full of carrots and obstacles in the way, this level is not used in the any% route for this reason, optimizing to collect the less carrots possible It was very difficult, currently 49 carrots are the limit without losing time. |
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Blue Cave Boss | The boss here is Plucky Duck, in this boss fight I used the same strategy as in Forest 4-1, climbing the invisible left wall is possible. Allowing me to hit Dr. Gene 2 times with precise jumps, this saves 1300 frames compared to GManiac's boss battle. |
The Lava Cave
- The Lava Cave is the fourth part of the treasure map and has 2 levels + 1 alternative, the structure of the level is equal to the blue cave, only that this level has a lava / hell theme, the first level has the 2 exits here.
Lava Cave 2-2 | This level is a volcano style level, where when you start to jumping the platform the lava start raising and you will to jump for you life to the exit, unlike the other levels this level requires a lot of optimization for perfect jumps but a the end is funny seeing a little rabbit doing some mad tool assisted jumps. |
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Lava Cave Boss | Plucky Duck is the boss again but disguised as "The Toxic Revenger", this boss don't required luck manipulation, in therm of optimization this battle es very simple. |
Pirate Ship
The Pirate Ship is where Buster found the lost treasure, this level is divided in two section, the first part is a normal level, the second part is the boss room where is the treasure, the boss here is Montana Max.
The strategy here is manipulating where Max will appear, I recommend to keep Max spawn in the third-left platform next to the treasure, because in the last hit the dialog will start very fast.
Snow Mountains
- Snow Mountains is the fifth part of the treasure map and has 3 levels + 1 alternative, particulary this level is the most difficult part of the game because is full of death pits with spikes, it is said that there are people who were psychologically damaged when they tryed win these levels and failed.
Snow 2-2 | At the beginning it is faster to take damage, because there are many enemies that do not let me accelerate correctly, so taking damage here is the best way to increase speed, the level has some carrots in the route, but thanks to the precise jumps I can avoid almost all of them. |
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Snow 3 | In this level I managed to avoid a extra carrot compared to GManiac version and saved 2 frames in the score table. |
Snow Boss | The boss here is Hampton the pig, like the lava cave boss battle this don't required luck manipulation, the battle is very simple and only need precise jumps for perfect frame hits. |
The factories
- The factories is the sixth and final part of the treasure map, unlike the other parts this levels don't have alternative exits, the rest of the movie follows the same route as the any% version, but with some updated optimization compared to GManiac TAS.
Special thanks
GManiac and people in the forum thread, they give me a lot of good feedback for the start of this movie, and the people who will enjoy this :)
feos: Judging...
feos: Updated with a 64 frame improvement.
feos: Nice run, nice feedback, nice acceptance, nice Moons, nice new branch.
Stovent: Processing...