Submission #5500: Xipo's NES Double Dragon III: The Sacred Stones "1 player" in 10:03.77

Nintendo Entertainment System
1 player
(Submitted: Double Dragon III - The Sacred Stones (U).nes USA)
FCEUX 2.2.3
36286
60.0988138974405
69166
Unknown
Submitted by Xipo on 5/11/2017 5:54 AM
Submission Comments

Summary

  • Aims for fastest time
  • One player in a multiplayer game
  • FCEUX2.2.3
  • Uses death as shortcut
  • Takes no damage
  • Abuses programming errors in the game
  • Heavy Manipulates luck
  • Genre: Fighting
  • Genre: Platform
Double Dragon 3 is an ancient Act Game likes many Arcade Games.There are too much randomness everywhere in these games.Different strategy and route will add its unpredictable.This run is 328 frames(about 5.4 seconds) faster than the previous published [1156] NES Double Dragon III: The Sacred Stones "1 player" by Xipo in 10:10.23.Improvement comes from details and better strategy.In this topi mmbossman suggested there are too many wobble in last run.So this time,I solve this fault.
Glitch 1:(As is known to all)Enemies will appear one by one on the second floor in Stage 4-1.
Glitch 2:Back Attacking.Usually,Player cann't stun enemy with only one punch.But Player can do this if use Back Attacking in a proper position.For example,see it in Frame 2115-2150.
Glitch 3:A hole in one.First,Player must get weapon(Sai or Bottle,not Army-Knife)from enemy.Beat its owner,then Player can beat anyone in the next few frames,no matter how much life he has.For example,see it in Frame 9310-9360.

Memory Address

  • 045F:HP of A
  • 0460:HP of B
  • 0403:count of A
  • 0404:count of B
  • 00B7:x-positon of player
  • 00CB:y-positon of player
  • 0334:x-sub-positon of player
  • 032A:y-sub-positon of player
  • 00B9:x-positon of A
  • 00CD:y-positon of A
  • 00BA:x-positon of B
  • 00CE:y-positon of B
  • 007D:state of player
  • 007F:state of A
  • 0080:state of B
  • 0087:x-sceen

Fog: Judging.
Fog: Improvements were indeed made in this submission.
Accepting as an improvement to the previous publication.
fsvgm777: Processing.
Last Edited by adelikat on 6/12/2019 10:41 PM
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