50 frame improvement to fsvgm777's run of this game through optimizations of jumps in several places. Most of the improvement comes in the form of a quicker stage 58 and ending the input earlier on the final "level," but several other stages had 1 frame improvements. I left fsvgm777 as an author of this movie since she put a lot more work into this run than I did (and I used heroriginal movie file for edits as well); I'm not sure if I need to add her anywhere else on the submission to give credit, but let me know!
Game objectives
- Uses warps
- Uses a game restart sequence
- Genre: Platform
Stage by stage comments
Floors 41, 55, and 59
Made a 1 frame improvement in each of these stages
Floor 58
Optimized positioning for the two main jumps (one for the orb, the second to get to the door) by hanging as far away from target as possible and then moving toward the target as soon as possible to obtain maximum velocity. This was roughly a 20 frame save
Floor 60
Assumed a minimalist approach in doing only what is necessary to trigger the cutscene. I saved a little under 30 frames here by ending the input early
feos: Delayed, waiting for possible improvements.
feos: Replaced movie with the file provided by fsvgm777, that has the proper header and sync settings, and input log identical to TaoTao's improvement.
feos: I have no reason not to accept this improvement over [2900] NES The Quest of Ki "warps" by fsvgm777 in 02:28.69. And I have no reason to downgrade this to Vault, even though it has only one vote. The previous run has rating a bit above the general Vault borderline, and it's quite solid at that, and this run is similar, so accepting to Moons.
Spikestuff: Publishing.