Submission #5350: Samtastic's PSX Oddworld: Abe's Oddysee "maximum casualties" in 39:36.76

Sony PlayStation
(Submitted: Oddworld : Abe's Oddysee)
maximum casualties
(Submitted: maximum casualties)
(Submitted: Oddworld - Abe's Oddysee [U] [SLUS-00190].bin USA v1.0)
Bizhawk 1.11.8
142463
59.94005994005994
6815
Unknown
Submitted by Samtastic on 1/4/2017 7:06 PM
Submission Comments
Welcome to a new, small improvement for the Oddworld: Abe's Oddysee Maximum Casualties TAS. This run is 1246 frames faster than the current published movie (excluding bootup) due to some optimizations and not manually killing 28 Mudokons at the start of the game. I contacted Dooty a few weeks ago about what Oddworld TASes are left to improve and I asked him about the Maximum Casualties TAS and told him that exiting RuptureFarms to kill the 28 that get slaugthered at the end of the level is faster and he told me he regrets manually killing them as it was a bad choice speedwise, and he agrees with me that a new run would be a lot faster. Also Alphatemp has shown in an realtime speedrun that this new method is quicker. But since the new emulator core is here, this improvement is two seconds slower than PCSX-RR thanks to better loading times and accurate PSX emulation. This run also uses shortcuts taken from the 100% and any% runs. In addition to all of this, Abe marks is 20th Birthday this year since this game was was first released so this movie makes it perfect to mark Abe's 20th Birthday. Happy Anniversary Abe!

Game Objectives

Playaround/Glitchfest Uses Skip to Kill 28 Mudokons at Once
Uses Death to Save Time or Not
So here are the glitches that are used in this run:

Death Delay

Often abbreviated as DDG, it makes Abe invincible and can corrupt his sprite and eventually become invisible when rolling into mines or UXB's allowing him to get past enemies that would kill Abe. Abe will die if he falls of a ledge or gets zapped. A video made by Sligfantry can show you how this glitch works:

Auto Turn Delay

This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'right/down' depending on which direction Abe was facing.

Stop Turn and Backwards Jump

By timing this glitch perfectly you can make Abe stop and turn. To set it up, Abe needs to be standing near a ledge (pressing up whilst tunring arround) you will be able to make Abe do a backwards jump. Notice that when you press the opposite direction to where Abe is standing at the incorrect frame, Abe will just jump up and stand. But if you time it perfectly, Abe will jump backwards and possibly jump to another screen. This will allow you to jump backwards to areas and skip Zulags. Sligfantry's video can show you how this glitch works: http://www.youtube.com/watch?v=DIo1TJUBGlo

Multiple Backwards Jump

Whilst performing a backwards jump, simply press up/jump and Abe will do a multiple backwards jump.

Diagonal fall

This is done by combining the stop turn and the auto turn glitch. It is used as a time saver in Monsaic Lines and to save a frame in RuptureFarms.

Bird Portal Closure

This run contains a new glitch which saves a few frames. You can free the required Mudokon in the second part of Rupturefarms a few frames earlier than a normal rescue. Here is the before and after video on how it looks when using the glitch.

Level Improvements

Rupturefarms This level out of all the other levels has been the biggest improvement, leaving the level which kills 28 Mudokons automatically.
Monsaic Lines The early use of the diagonal fall glitch is used to save time.

Scrabania

There is a faster setup of the DDG.
Zulags The use of the multiple backwards jump has saved time here and there is a quite a funny moment in Zulag 2 when a Mudokon decides to glitch off the ledge and run into a mine.

Suggested Screenshot

frame 22141

feos: Judging...
Last Edited by adelikat on 10/19/2023 5:29 PM
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