Newer Super Mario Bros. Wii Any% in 1:34:32.42 by Unknown394
Newer Super Mario Bros. Wii, a famous hack of New Super Mario Bros. Wii, is created by NewerTeam. Although it is a hack, it has a very high IGN review score and is in fact a lot more fun than the original NSMBW. The levels are carefully designed, the artwork is beautiful and new sprites are added.
This run is meant to beat the game as fast as possible, which has never been done with TAS before.
Here is the Youtube Video of this TAS: [dead link removed]
Game objectives: to beat the game as fast as possible
- Emulator used: Dolphin 5.0
Comments
This run is meant to beat the game as fast as possible, which has never been done with TAS before. In NrSMBW, there are eight regular worlds and five hidden worlds, and by completing World C, Sky City, skips Worlds 5 and 6, which are the most time-consuminng worlds. The run also skips as many auto-scroll levels as possible, although some cannot be avoided.
To play this movie, Dolphin's Dual Core and Idle Skipping should be disabled.
Stage comments: There aren't many glitches to utilize in NrSMBW, so only the stages that utilizes certain skill(s) will be explained. The rest of the levels are regular speedrun without special technique.
1-Tower
Skips 1-4. In this level, nets are replaced by honey hives. This is a vertical level, and the goal is to go up as fast as possible. During the Boss fight, Big Fuzzy is invincible while he rolls on the ground, and the fastest way to finish the fight is to hit him as soon as his rolling state is over.
1-5
Uses propellar suit to save time.
1-6
Uses Penguin Suit to swim faster
1-Castle
Avoids hitting switches (release spicky balls) and rushing through the parhana plants with invincible time after getting hit to save a lot of time. Same boss fight.
1-Ship
stomps the boss as soon as he gets out of the shell.
2-1, 2-2
Ice power freezes enemis and creates new ground to land on, and also defeats fire snakes, which saves a lot of time. In 2-2, the water draining down the pipes can both accelerate and decelerate Mario, so I walked on the ones that go forward and jump on the frame of landing on the ones that go backward.
2-3
change to fire powerup to defeat enemis blocking the way (like vertical pirhana plants) and saves time
2-Tower
This is a vertical level. A propellar suit is given at the beginning, and using it to fly upward saves a lot of time. The boss is a thomp that smashes a layer of the floor as it tries to hit you, and the fastest way to finish him is to stand at the corner so it will hit the same spot twice in the shortest time.
2-5
A secret exit is located at the top of a tall cactus, leading to 2-A.
2-A
A fast route is located at the top of the level, only accesible with a propellar suit. It basically skips the entire level.
2-Castle
Some routes have to be opended by stepping on switches that brings enemies to live.
3-1
Hills that roll forward gives Mario a speed boost, so walking on them helps save time.
3-2
Uses a star at the end to run faster and save time.
3-Tower
Another vertical level, but the second half is auto-scroll. Entering the pipe on the left saves time. In the boss figh, the location big mole is determined by a variable that stays far from Mario's location, so I have to wait till the location of the mole is set and then go and ground pound him. He is invincible when he has a spike on his head. And, if you attempt to jump around while he is invincible, the location he appears will be random and will waste frames as well.
3-6
This is a water level, so you might think playing 3-7 might be faster, but 3-7 has a section of maze and wastes a ton of time, which makes 3-6 faster.
4-1
The second half is auto-scroll.
4-3
The lst jump of a triple jump is higher than a regular jump, which can be used to reach areas without falling into water.
4-Tower
Another vertical level. The boss fight with Shy Guy is similar to a koopaling fight. Stomping him as soon as he has his sword down saves time.
4-A
The secret exit in this level leads to World C, Sky City, a short world that skips Worlds 5 and 6.
C-3
This is an unavoidable auto-scroll level.
C-Tower
Another vertical level. There is no boss fight.
7-2
Another unavoidable auto-scroll level. Playing with koopa shells like in SMW for stage effects.
7-3
The only non-tower vertical level in this run.
7-4
In space, low gravity. Mario can jump very far and proceed through the level quickly.
7-Tower
A regular gravity vertical level. The boss fight is a space enemy from Super Mario Galaxy. Just let him hit the electricity net three times.
7-Castle: Important Explaination!
Regular Speedrun, same boss fight. You might notice that after this level, I saved my progress and returned to the title screen and re-entered the world map. The reason is there is a bug in the system here. If you do not go back to the title screen, the game crashes as soon as you complete the ship level. The re-entering action is done as fast as possible.
8-1, 8-2
Auto-scroll levels
8-Tower 1
Vertical level, no boss fight.
8-Castle
This is a trick the NewerTeam played on the players. This is not the final level of the game, but rather a entrance to the other half of World 8. No boss fight.
8-Train
Auto-scroll level
8-6, 8-7
Uses the propellar suit that has been kept all the way to fly through big parts of the level to progress quickly.
8-Tower 2
The lava chases you upward. Uses propellar suit to progress quickly. Again, Kamek's loaction is controlled by a variable that is far from Mario's location, so I have to wait till Kamek's location is determined and then stomp him.
8-A
This level takes less time to complete than 8-9.
8-Final
To get to the Bowser fight, you have to hit three switches in three diferrent areas. During the first phase of the fight, I used the propellar suit that I got way back in 2-Tower to fly over Bowser and hit the switch. Unlike the original NSMBW, you have to hit four switches instead of one to finish the first phase of the fight. In the second phase, you're given a clown car with a cannon, and the fight is finished after you hit Bowser 25 times. There is a long delay before you can make your next shot, so I used the time to position myself for the next shot. Due to the management of the obstacles, I have to switch between hitting Bowser from the front and from the back constantly to avoid getting hit, which looks like it wastes time, but in fact it saves time. The movie ends on the frame Bowser starts falling.
Other comments
This run is an hour and a half long, and there are some intersting stage effects to see. Hope you enjoy this movie.
Some entertaining moments:
1-2 underground section
1-Castle "Pirhana Rush"
2-1 "Freeze them All"
2-5 Autoscroll section
2-Castle "Boosting to live"
3-1 "Hammer Bros Party"
3-Castle "Fun with Fire"
4-1 Autoscroll Section
C-3 "Fun with Parabeetles"
7-2 "fun with koopa shells"
8-1, 8-2 "Cannon Game"
8-Train "Hot Rush"
8-6 "Dangerous Actions"
8-A "Let's Ride the Dry-bones"
Samsara: Judging.
Samsara: Since there are serious problems with optimization, known glitches are not used, and the author is working on a new run to implement known improvements, I'm rejecting this run in favor of the upcoming one.