This run beats the existing one by 1942 frames (32,31 seconds).
Game objectives
- Emulator used: FCEUX 2.2.2
- Heavy glitch abuse
Timesavers
I decided to improve upon the old run after a new faster way of defeating bosses was found during a real time speedrun, that I'll refer to as the Boss Glitch.
Two other major timesavers where found during the creation of the run. First I found a way to extend the Ice Glitch found in the previus run that I'll refer to this as the Extended Ice Glitch. Secondly I found how to increase your jumping height in the water level that I'll refer to this as the Water Glitch.
Boss Glitch
Maximum damage can normally only be dealt by charging the club to maximum "Power". With this glitch however you only need to chrage it once. After the first blow just push B as the first frame where the game allows you to start another blow, and the second blow will deal as much damage as the first one. This can then be repeated as many times as one like.
Extended Ice Glitch
Instead of (as in the old run) continuously holding right throughout the glitch abuse, and thus having to reset the speed everytime it surpasses a certain value - 112 to be exact, you can let go of that button after you hit a high enough speed and from that point on only push it every 4th frame. That way you'll neither increase nor drop in speed, though you're still limited by the maximum speed that the screen can scroll (4 pixels / frame) as you can't outrun it.
Water Glitch
When you jump under water your vertical speed only decreases every 4th frame. If you attack on this specific frame your speed won't decrease. The character will stop for a frame everytime you attack so it should only be abused when absolutely needed.
Screen Wrap Glitch
So far only has one use, at the final boss' first form. To execute it, stay at the left edge of the screen as it moves you forward and push A + down at the right frame.
Thanks to...
Adelikat for the previous run, the speedrunner Badbrakes for the Boss Glitch discovery and PGCX864 for the Screen Wrap Glitch.
Samsara: I only judge high quality runs.
Samsara: File replaced with a 64-frame improvement.
Samsara: FLEENTSTONES has been a mainstay of the site almost since its inception, and I feel the same way about this movie as I do about the recent Ghosts n' Goblins improvements. I do just love how a game can be TASed over and over for more than a decade and still have new, substantial improvements being found. So, of course, I'm accepting this as an improvement to the published run.
fsvgm777: This is going to be the grandest publication of all time. Delaying publication until a new movie/input file with the improvement has been posted.
Samsara: Done, file replaced with a 75-frame improvement, and re-accepting and such.
fsvgm777: All right, re-doing my encodes.