Submission #5166: MESHUGGAH's NES Kyōryū Sentai Zyuranger in 06:29.48

Nintendo Entertainment System
baseline
(Submitted: Kyouryuu Sentai Juuranger (J).nes JPN)
FCEUX 2.2.2
23407
60.0988138974405
22520
Unknown
Submitted by MESHUGGAH on 7/9/2016 3:55 PM
Submission Comments
This movie improves the cancelled #938: slash_star_dash's NES Kyouryuu Sentai Juuranger in 07:03.87 and my uploaded usermovie by a lot of frames.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Uses hardest difficulty
  • Aims for shortest input
  • Manipulates cutscenes heavily
  • Uses soft reset to start the game earlier / manipulate cutscenes

General

Each level after the boss fights offers a mini game to get a live. Obviously this is skipped all the time.

List of techniques and oddities appeared in chronological order

Soft resetting early
Using the reset button, we can start the game earlier and also manipulate cutscenes.
Manipulate cutscenes
Cutscenes are very complex in this game. They have 6 possible states, a counter for writing the characters and a delay timer. The game sometimes "overflows" the delay timer making button presses invalid after cutscenes which are obviously manipulated out. Another thing is the player Y, sub Y, x, sub X and input influences these timers.
Cancelling movement stop when taking damage
If you press A right when you take damage, you can continue to walk forward.
Starting action before boss battles
You can press A or B (jump or shoot or both) while entering the door to take action as soon as possible.
Trident glitch
You can get inside walls vertically and only from bottom to top. This is useful to avoid corners above your head.

Miscellaneous

This game and this cutscene misery sucks. HUD I created and used.

Noxxa: Judging.
Noxxa: Not the most interesting game to look at. Accepting for the Vault.
feos: Pub.
Last Edited by on 1/1/2022 6:14 PM
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