Submission #4949: illayaya's NES Takeshi no Chousenjou "warp glitch" in 03:51.17

Nintendo Entertainment System
warp glitch
(Submitted: warp glitch)
(Submitted: Takeshi no Chousenjou (J) [!].nes JPN)
Bizhawk 1.11.4
13893
60.0988138974405
2805
Unknown
Submitted by illayaya on 12/28/2015 5:35 AM
Submission Comments
38 frames saved from my published run. I switched to bizhawk this time but there is no particular reason. If you want to read about this game, you can read here.

List of improvements

Karaoke Bar
In previous run, I had to wait entire trying talking animation before karaoke. This animation is required to sing songs correctly for some reason. I found I could cut most of waiting frames when I activate karaoke machine first then trying talking. Also, 2 ladies more approached more closer than before run because I changed Takeshi's sitting position. Thanks to that, I cut 2 punches to kill them.
32 frames saved.
Corrupted Map
Due to different emulator, enemies spawn pattern was changed slightly, I didn't need to wait scrolling map around frame 11640. But I needed to use hi-jump to avoid touching NPC (She is Takeshi's wife :p) around frame 10600, which cost 2 frames.
6 frames saved.

adelikat: Claimed for judging

adelikat: Accepted to the Vault as an improvement to the published movie
Spikestuff: It's the final countdown!
Last Edited by adelikat on 10/15/2023 6:17 PM
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