Submission #3931: fsvgm777's NES Super Contra 7 "Zero Input" in 00:00.02

Nintendo Entertainment System
Zero Input
(Submitted: Zero Input)
(Submitted: Super Contra 7 (Unl).nes any)
FCEUX 2.2.1
1
58.82352941176471
69
Unknown
Submitted by fsvgm777 on 4/1/2013 12:27 PM
Submission Comments
Did you know you can reach the ending in this game by just letting the attract mode play?

Game objectives

  • Emulator used: FCEUX 2.2.1
  • Reaches the ending without inputting anything
  • There are no dinosaurs, so they aren't being coloured.

Comments

This is practically the reverse of adelikat's SMB2j run which loops indefinitely, as nothing is even input in this TAS.

Conclusion

I'd like to thank SpaceNinja88 for mentioning it when he LP'd this game. This run is also guaranteed to sync in BizHawk or even on a real NES.
Encode: Who needs one.

Suggested Screenshot

That's... really it.
(also, screw the site for not accepting submissions that are zero frames long)

Noxxa: Claiming for judgment.
Last Edited by ThunderAxe31 on 12/15/2021 4:51 PM
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