Submission #3842: MESHUGGAH's NES Dragon's Lair in 03:52.55

Nintendo Entertainment System
baseline
(Submitted: Dragon's Lair (Japan).nes JPN)
FCEUX 2.2.0
13976
60.0988138974405
32087
Unknown
Submitted by MESHUGGAH on 1/26/2013 10:31 PM
Submission Comments

Introduction

Hi, while doing many things, I try to also TAS in my free-time (if there's any...). So here's one =) This run improves [1422] NES Dragon's Lair (Japan) by Kirkq in 03:53.60 by 63 frames after a lot of testings (check rerecord count). It was a very hard job for an already really well optimized run! Not mentioning the "quality" of the game...
For entertainment,
  • Lizard kings
  • Trying to move somewhat awkward
  • Secrets will be unfold (using B to show you secrets)
  • Mini "sound effect visualization" section (using B to turn on-off the candle at the dark part of room 2)

Game objectives

  • Emulator used: FCEUX 2.2.0
  • Aims for fastest time
  • Entertains without losing a frame

About the game

The game is bad. Really bad. Give yourself a favor and don't play this game. If you just wanna see how Dirk manipulates the world, watch the TAS and leave the game alone.

Improvements

  • Room 1 - skipping 2nd orange snake (by skipping the right button at a specific frame) -39
  • Room 2 - better air bursting (jumping in to a specific location at a specific frame) -9
  • Boss 3 - different strategy (fooling the "auto-aim" of the boss) -12
  • Boss 4 - better ending (jumping properly) -3

Miscellaneous

Well... I doubt you could improve this. ...Otherwise, good luck and have fun for you =)
...And thank you everyone who voted me during the TASVideos awards =)

feos: We are having a new frame-geek developing here. Aye, for picking more serious projects, MESHUGGAH! Oh, and accepting this one.

Ilari: I have the encodes already...
Last Edited by on 1/1/2022 6:13 PM
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