Bebe's Kids... It's Tool Assisted.
Okay jokes aside. This is the game off the shoddy animated film of an okay stand up act. Well known from the Nostalgia Critic's game review.
Game objectives
- Emulator used: Snes9x v1.51
- Aims for fastest time
- Takes Damage to save time
- Takes items(projectiles) to save time
- Kills enemies only required to progress
- Manipulates Luck (Boss Fights)
Comments
I made a TAS of this, because no one else on TASVideos had done it already.
I was also interested in watching this poor poor game get torn to shreds.
Stage by stage comments
- Fairway Stages:
Just the simple run of the mill beatdown of the guards, mascots. I ignore the dogs simply, because it's faster to keep going despite taking damage. For some reason I manipulated luck that the dogs only appear on the last one.
- Haunted House:
I use various save states to find the fastest way to get to the exit.
- Pirate Ship:
Pretty much the same ordeal as fairway stages except you have to kill some parrots to progress. However I save some projectiles for the boss.
- Pirate Ship Boss:
Use my projectiles I had left over, and grab some more, then finish him with an uppercut. Manipulate Luck to my advantage.
- The Pit:
Use save states to find the fastest way out. Kill only 4 enemies that are needed to progress.
- Final Boss Lair:
Just another case of beating people up to progress, and for some reason killing the bats too.
- Final Boss:
The most cheapest boss ever. His hitboxes are so non-existent. I have to manipulate luck for when he can be hit even if it takes getting damage.
Enemy AI notes
- Guards/Big Pirate/Small Pirate
Does 3 Strides, turns for a few frames, does 3 more strides. Can grab you if you bump into them. Takes 3 hits to kill. Unusually fast.
Small pirate throws swords at you. I dodge one sword in the run.
- Mascots
Can only hurt you if you bump into them. Not terribly difficult to deal with.
- Dogs
Hard to dodge, Can't be hit with uppercut. If you continue running during damage you won't fall sometimes. I simply just keep going forward, because it would be faster than fighting them all off.
- Booth Lady/Hiding Robot
Throws projectiles at you that are almost always aimed for you. Can be dodged somewhat if you do things in certain ways. I dodge twice from a jump at the near the end of the level, and by sliding down to below on the pit level.
- Paintings
Just moving quickly will avoid their projectile
- Mummies
Pretty much on pursuit to hit you. I almost get hit by one by running to a bookcase.
- Ghost Book
Jumping while it is getting out will make you not take damage. If it hits you, then it goes back into the book.
- Robot Bear
Hard to dodge, Can be hit with an uppercut. You will fall during damage regardless if you run or not.
- Nixon Bot
Shoots super fast projectiles. Can be dodged from far away.
- Parrots
Can be defeated with kicks only. Tries to hit you then go back. I let on hit me just so I can kill two enemies in a short span, and because there wasn't much of a way to avoid him either.
- Bats
Only attack when they are fully near the ground. Can be defeated with kicks or punches in the air.
- Hooded Robot
Not that difficult of an enemy to deal with due to him being easier to catch up to.
Other comments
Audience will enjoy
- Watching a horrible game get dominated.
- How stupid the AI is
- How quickly I beat the hardest levels.
Nach: Sure, I'd love to judge what was known as the worst game of all time!
Nach: This game lives up to its reputation. Not only for regular play is it bad, it's pretty bad for a TAS too. The game looks like it's running in slow motion all the time, not just to create the TAS. The gameplay is rather boring, and 10 minutes for a game this bad is just way too much. Most of the audience can't stand this game, rejecting.
Nach: After some reconsideration, this looks like a decent vault choice. Never imagined I'd end up accepting this drivel.
Brandon: Publication underway.