NitroTracker, heralded as revolutionary for its "sandbox" gameplay, is a game about tracking. This run aims to demonstrate the game's true potential when its speed is pushed to the limits.
Game objectives
- Emulator used: DeSmuME 0.9.6 x86 msvc 1500
- Plays a homebrew or hacked game
- Single level
- Uses hardest difficulty
- Creates fastest song
- Carries on
Comments
This run requires the Nintendo DS homebrew program NitroTracker by Tobias Weyand. The version used in this run, v0.4, can be downloaded at https://github.com/0xtob/nitrotracker
Gameplay is straightforward and should be self-explanatory. Note that to the untrained eye, it may appear that I became confused about 27 seconds in and accidentally left the emulator running for a few seconds with no input, but do not be fooled: this is advanced, complex luck manipulation of the random number generator for the subsample position of the microphone noise, necessary to achieve the maximum sound quality.
Other comments
I spent all afternoon on this, so it should be accepted.
Nach: I'm sorry, but random music playing in some homebrew game does not qualify for a TAS. Rejecting.