Lucky Luke Desperados Train by TheKDX7
Lucky Luke Desperados Train is an adaptation on gameboy color of the adventures of the famous cowboy. This game contains 14 levels going from cities to circus passing by snowy mountains as well as of small mini-games.
Game objectives
- Emulator used: vba-v24m-svn422
- Aims for fastest time
- Takes damage to save time
- Uses the hardest difficulty
- Genre: Action
- Genre: Platform
Comments
Contrary to the first lucky luke on GB we cannot get through the enemies, we arrange that of 3 hearts and seen that there are many bandits I am be obliged to kill them or be I to avoid them by rising over houses. It is the case that for the first one and the second level of the game.
Stage by stage comments
Nothing Gulch
As he is above sometimes said I rise on houses to avoid enemies and when I cannot I have him kill.
Painful Gulch
The same thing as for Nothing Gulch.
Horseshoe
Nothing special.
Circus Show
Instead of waiting that the balloon comes down I leave the screen so that it is faster below, but his does not work at once it is for his that I waited.
Nelson's Soup
First auto-scroll level, Nothing special.
French Cancan!
Nothing special.
Cowboy Quay
I move the rat of about frames so that I can jump by above, regrettably he do not work for all the rats.
Mississippi Race
I collect the hearts that I lost during the previous level.
Crazy Telegram!
. = A - = B
Blizzard Blues
Return the jar of honey to the bear and fetch the pickaxe.
Explosive Mine
I takes all the dollars, every heart and the coin of the last luck just for the fun.
Every Dog Has It's Day
Nothing special
Desperado City
I kill 2 Ma Dalton so that following enemies come faster.
Runaway Train
I loses my last 2 hearts and I manage to take the crank without touching the ground.
enjoy :)
DarkKobold: This run is well done, but is particularly slow paced,even in the standard sequences, and the mini games kill it. Lack of interest and positive feedback really don't help either. Rejecting for bad game choice.
turska: Unrejecting.
natt: Processing.