Hi all, this is the second version of my Wai Wai World
timeattack, made with blip's FCE Ultra. FYI, this game is
an action platformer starring Konami Man and Konami Girl;
they must rescue the six heroes of Konami World, each of
whom has been imprisoned in a level. After rescuing one of
them, you can immediately use him. These heroes are...
1. Simon Belmont - I don't think this guy needs any
introduction. =) His boomerang is an absolute MUST for a
timeattack, as you will see in the movie.
2. Mikey - Star of the Goonies movie and games. Is needed
to complete one of the stages, as only he can fit through
certain passages.
3. King Kong - Konami made a Famicom game called King Kong
2. I don't know anything about it, other than that it was
the inspiration for including this character and level.
Anyway, his high jump is needed to complete one of the
stages, he deals twice as much damage per hit as almost
everyone else, and he is needed to perform this game's most
significant glitch.
4. Getsufuu-Maden (a.k.a. Fuuma) - Title character in an
excellent Famicom game which is quite similar to Zelda 2.
He can break bricks with his normal and special weapons.
5. Goemon - The Mystical Ninja himself, known in Japan a
long time before he finally reached American shores with
Legend of the Mystical Ninja. He can open the boxes with
question marks on them (these always contain large hearts),
but is not special otherwise.
6. Moai - Most of you will recognize him as an enemy in the
Gradius series, but this particular Moai (and his level)
come from a FDS puzzle game called Moai-kun (thanks to
Blitzwing256 for telling me about this). Very similar to
Kong except that his normal attack is extremely slow (though
it can break bricks), and he also has higher defense than
the rest of the cast.
Other notes:
The character switching is performed with Up+A, and it is
very similar to Bucky O'Hare (you can do it at any time).
You switch between normal and special weapons by crouching
and pressing A.
In order to complete a level, you must find the key
(usually done by killing a boss), then use it to rescue the
character in that level. Fuuma's stage does not have a key,
as just killing the boss unlocks him.
Each of the first 6 levels except Kong's has a hidden exit
teleporter. All of these are major timesavers, as
backtracking to your starting teleporter is extremely long.
Thanks to zim and Blitzwing256 for finding some of these!
I go out of my way to acquire five items which are not
necessary to complete the game. Here is an explanation of
why I got each of them...
1. Simon's boomerang - Saves mucho time vs. bosses, allows
you to speed through levels without fear of dying.
2. Fuuma's shurikens - Major timesaver in Moai's stage.
Without them, you would have to use his normal attack to
break bricks. This is terribly slow, as you have to be
right next to the bricks and slash them one at a time.
3. Cape (Fuuma's stage) - Allows Konami Man and Konami Girl
to fly. Used solely to acquire the next item on the list...
4. ...the Gradius Power-Up! Found in Goemon's stage, this
baby doubles everyone's attack power permanently. The
benefits of this should be obvious to any gamer, especially
considering that I only lose about 3 seconds at the most to
get it.
5. Rice Ball - The healing item from Hi no Tori, found in
Moai's stage. It automatically refills the lifebar of a
character who runs out of it, but only once. It is actually
not out of the way at all, and it allows me to focus on
killing the last boss ASAP without worrying about death.
Now to explain the glitches I utilize in this run...the first two save time, the latter two are just for show.
- Squeeze Glitch: When going through tight passages with
Mikey, you can squeeze through them and move forward quickly
by switching to another character in the right spots. Only
used in Kong's level, gives only a minor speed boost, but it
looks cool. Thanks to Quietust for letting me know about
this one!
- Wall Climb Glitch: When in the air and next to a wall,
switch to Kong or Moai and you'll be stuck inside it. When
you switch to another character, you'll jump again; repeat
this process however many times you need to jump over the
wall. This saves a bit of time in many areas and looks
really cool to boot. Blitzwing256 gets my final shoutout in
this writeup for telling me about this one.
- Stuck in the Floor Glitch: When you rescue Moai, switch
to him as soon as you can and he'll be stuck in the floor
for 2-3 frames. Wastes time, but it's a neat little thing I
wanted to show off.
- Moai's Frozen Animation Glitch: Seen in the last level. When going down a staircase (maybe up as well, I'm not sure), perform his headbutt as you leave the room. When you enter the next room, he'll be stuck in his headbutt animation. This lasts until you attack with him.
All of these glitches are difficult to perform quickly, except for the last one.
Generally, in this run, my goal was speed first and
foremost. I tried to avoid damage as much as possible while
maintaining speed, and the end result looks highly
impressive due to the difficulty of this game. It took much
time and effort to manipulate enemies and item drops the way
I did.
There are a couple occasions where I stop to avoid damage.
See, there is a healing chamber in your starting area, but I
avoid using it because it wastes a lot of time. Hence,
these little stops are more than worth it.
One note on bosses: Kong is faster vs. the Moai boss, Simon
for all of the others. This is because the Moai boss has a
much smaller hitbox than the others and is very mobile,
hence the boomerangs don't do all that much to him.
Oh, about the gambling in the Goonies stage...how it works is that you must decide whether the sum of the two dice will be odd or even. Each time you win, your bullet total is doubled (until you reach 1000, which is the maximum). Hence, I picked up exactly 125 bullets beforehand because that means you have to win gambling 3 times. This eats up some time, but far more than makes up for it by allowing you to abuse special weapons without having to stop and kill enemies.
After rescuing all the heroes, you go to a shooter stage
which isn't emulated particularly well. All of this is
pretty self-explanatory, except for the meteors that I fly
through; these actually do not exist, I just do this to show
how screwy the emulator is during this part.
After the shmupness, you head to the last level. Not much
to say, except that I don't kill the giant flying alien
creature because any attempt to do so slows you down in some
way. And after killing the last boss, you have to wait for
the countdown to begin before leaving his room; otherwise,
the boss comes back to life and you have to kill him again.
That's pretty much it, hope you all enjoy this!
- Genre: Action
- Genre: Platform
- Takes (lots of) damage to save time
- Uses warps (hidden exit teleporters) to eliminate backtracking
- (Heavily) Manipulates luck
- Abuses programming errors in the game
-Josh
Phil: This game looks easy but I will publish it since there are some requests.