Submission #330: Kyrsimys's NES Mega Man 6 in 32:29.82

Nintendo Entertainment System
baseline
(Submitted: Mega Man 6 (U).nes USA)
Famtasia 5.1
116989
60
23442
Unknown
Submitted by Kyrsimys on 9/21/2004 10:02 PM
Submission Comments
This here is my Mega Man 6 run, version 3. It beats my old version by almost a minute and manages to look a lot smoother. The run could still be considered to be a bit boring, but that's mostly the game's fault, as it is quite simple and straightforward.
When creating the movie, my first priority was to make it a no-hit run. I think I could've saved some seconds had I taken damage in a few spots, but I honestly think not taking hits is a better idea. It makes the run look a lot more professional.
The previous version was based mostly on hunches, this one is based on calculations. I discovered that using the Jet is only useful if you are going to use the entire height of the flight. I also discovered things like that it is slower to use the Jet in the Knightman stage, and that using the Jet in the Flameman stage is a major slowdown.
About BEAT:
BEAT is a bird that comes to help Mega Man if the 4 letters are collected from the 8 first stages. 4 of the 8 stages branch and have two bosses, and you must choose either one. I did not get the utterly useless BEAT in my movie, so I took the path that was faster in each stage. Yamatoman is the only BEAT route I take.
The major improvements:
  • I changed the order of the robot masters, Flameman was done first this time. Not using the Jet saves me a lot of time in the Flameman stage. Thanks to Wodball for the idea.
  • I make good use of the tricks listed under "Mega Man 6 tricks" on the RockmanTricks page. All possible open ladders (not between two walls) are abused, a pit in the Blizzardman stage is avoided.
  • F.Blast is used a lot more because of its effectiveness.
  • The Jet Adaptor is used a lot less because of its slowness.
  • I manipulated the bosses as best I could. I was unable to manipulate some bosses, especially the second time around.
  • An alternate route was taken in Dr. X stage 4. I have no idea what I was thinking when I did version 2.
  • Every single jump is at least near pixel-perfect.
  • I avoided switching weapons/adaptors many times in the Yamatoman stage by utilizing a ladder trick so that I could kill an enemy without switching from Jet to Silver T.
To categorize:
  • Manipulates luck
  • Does not take damage to save time
  • Aims for the fastest time (unless you count not taking damage)
  • Uses no passwords
  • Genre: Platform & Action
I'm sorry the run took so long to make. It's simply because I have been so busy with school and stuff. The run was made with Famtasia, and I hope you enjoy it.

Bisqwit: Processing this movie now. - ...done.
Last Edited by adelikat on 8/29/2023 9:38 PM
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