Hello there. This is my second Spongebob TAS made so far, and I would like to thank CoolKirby for his run that I used as a "guide" for this improvement. Without him, I would've never found out some amazing tricks that he discovered alone.
Game objectives
- Emulator used: VBA-v24-alpha
- Fastest Time
-
Takes damageStrips to save time - No passwords
Comments
This game features the famous Spongebob SquareUnderpants who goes on some quest to retrieve a golden spatula from the depths of hell and use it to become the Master Fry Cook. This game's jumping physics, as noted by CoolKirby, is terrible and makes a real time play through rather difficult and frustrating.
Stage by stage comments
To Treasure Chest
- Frames Taken: 3421
- Frames Saved: 230
- Somehow saved several frames on my way to Goo Lagoon.
- Abused the "Blow Bubble" animation to avoid knockback.
- Abused CoolKirby's ...... Sinking Glitch to sink down faster into the lagoon.
To Jellyfish Fields
- Frames Taken: 2322
- Frames Saved: 187
- Made the knockback helpful by turning just before getting hit.
- Mostly the same as CoolKirby's route.
Jellyfish Fields
- Frames Taken: 2442
- Frames Saved: 16
- Abused Bubble animation again.
- Somehow killed the boss faster.
- Tried to make the battle more entertaining.
To The Carnival
- Frames Taken: 1108
- Frames Saved: 6
- Nothing Special, CoolKirby's route is optimal.
The Carnival
- Frames Taken:999
- Frames Saved: 78
- Took a new route up.
- Also abused the geysers.
To Kelpazoic Jungle
- Frames Taken: 718
- Frames Saved: 5
- Minor optimization of route.
Kelpazoic Jungle
- Frames Taken: 4082
- Frames Saved: 85
- Frames were mostly saved at the first couple areas.
- Not much improvement on the last area as CoolKirby did a really good job.
To Undersea Desert
- Frames Taken: 872
- Frames Saved: 0
- Nothing Special here.
Undersea Desert
- Frames Taken: 3609
- Frames Saved: 139
- Very difficult to improve; most of the input ended up similiar to CoolKirby's.
Rock Bottom
- Frames Taken: 2752
- Frames Saved: 1
- CoolKirby was right when he said that this area was perfect; can't seem to improve it much.
Dutch Under
- Frames Taken: 4182
- Frames Saved: 96
- Improved due to a somewhat different route.
Other comments
Possible Improvements
Better precision I guess?
CoolKirby's "Synced" run
How did I compared two movies made with 2 different emulator versions? Well, I synced CoolKirby's run with the emulator I used, and used it as comparison. Luckily, all it took was to add several idle frames at the begining to sync it up. Here it is.
adelikat: Replacing movie file at the request of the author. Improvements: "Minor optimizations in jumping saving 18 frames, and an improvement near the end by CoolKirby that saved 57 frames."
sgrunt: Replaced the movie file again with a version saving an additional 18 frames.
Mukki: Judging...
Mukki: Accepting as an improvement to the currently published movie.
Nahoc: Processing...