Emulator
- snes9x rerecording 1.43 v17
- Use WIP1 Timming
- Allow Left+Right / Up+Down
Uses death to save time
In King fortress 2, when you die after beating mid boss, you can quickly go to next room.
Takes damage to save time
Upgrade parts "Counter attacker" is available when Rockman's HP is lower 8, and it increase offensive power.
Abuses programming errors
Trick | First used time | Frames |
---|---|---|
Going into upper right or left corner | 5:03 | 18200 |
<new> Going into lower right or left corner | 9:54 | 35650 |
<new> Going into moving block | 5:17 | 19000 |
<new> Going into belt conveyor | 7:14 | 26000 |
Passing through wall, ceiling and ground | 5:03 | 18200 |
Floating in the air (can't move) | 5:27 | 19600 |
Air dash (require T.Blade) | 17:02 | 61350 |
<new> Air walk | 2:34 | 9250 |
Skipping mini boss | 5:10 | 18600 |
<new> Instant kill the boss | 14:07 | 50800 |
Shot from erroneous position | 15:03 | 54200 |
Luck manipulation
- Getting weapon energy and bolts.
- Enemy's action pattern.
In this game, RNG doesn't change depending on time. How to manipulate RNG that can be manipulated by Rockman's action without waste time is shown below. You can see its appearance at 0x7E00FB (2byte, hex).
- Hit buster or a part of special weapons to enemy or object.
- Beat the enemy which have possibility of dropping item.
- Spread S.Drill one time or two times.
- Use W.Burner in the water.
Thanks
I referred to parrot14green and FractalFusion's submission and forum to make this run.
Especially, I got a lot of advices from parrot14green. Thank you very much!
sgrunt: Replaced the submission file with one that is three frames faster.
klmz: Claimed for judging.
sgrunt: Replaced the submission file again with a 30 frame improvement.
GabCM: Added Dailymotion module (encoded from that 30 frame improvement)
klmz: Good quality and positive audience feedback. I think we can have this submission under a traditional "character_choice" + "any%" category alongside the two currently published movies of the same game.